org.allenai.nlpstack.parse.poly.fsm

StateCostFunction

Related Doc: package fsm

abstract class StateCostFunction extends (State) ⇒ Map[StateTransition, Float]

A StateCostFunction assigns a (real-valued) cost to the Transitions that can potentially be applied to a State. Generally speaking: the lower the cost, the better the transition.

Typically, instances of StateCostFunction will compute this cost using a feature representation of the State. But this is not always the case -- see the GuidedCostFunction in org.allenai.nlpstack.parse.poly.polyparser.ArcEagerGuidedCostFunction for a cost function that uses a gold parse tree as the basis for its cost function.

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(State) ⇒ Map[StateTransition, Float], AnyRef, Any
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Instance Constructors

  1. new StateCostFunction()

Abstract Value Members

  1. abstract def apply(v1: State): Map[StateTransition, Float]

    Definition Classes
    Function1
  2. abstract def transitionSystem: TransitionSystem

Concrete Value Members

  1. final def !=(arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

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  4. def andThen[A](g: (Map[StateTransition, Float]) ⇒ A): (State) ⇒ A

    Definition Classes
    Function1
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    @unspecialized()
  5. final def asInstanceOf[T0]: T0

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  6. def clone(): AnyRef

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    protected[java.lang]
    Definition Classes
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    @throws( ... )
  7. def compose[A](g: (A) ⇒ State): (A) ⇒ Map[StateTransition, Float]

    Definition Classes
    Function1
    Annotations
    @unspecialized()
  8. final def eq(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  9. def equals(arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  10. def finalize(): Unit

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    protected[java.lang]
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    @throws( classOf[java.lang.Throwable] )
  11. final def getClass(): Class[_]

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  12. def hashCode(): Int

    Definition Classes
    AnyRef → Any
  13. final def isInstanceOf[T0]: Boolean

    Definition Classes
    Any
  14. def lowestCostTransition(state: State): Option[StateTransition]

  15. final def ne(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  16. final def notify(): Unit

    Definition Classes
    AnyRef
  17. final def notifyAll(): Unit

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  18. final def synchronized[T0](arg0: ⇒ T0): T0

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  19. def toString(): String

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  20. final def wait(): Unit

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    @throws( ... )
  21. final def wait(arg0: Long, arg1: Int): Unit

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  22. final def wait(arg0: Long): Unit

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Inherited from (State) ⇒ Map[StateTransition, Float]

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