trait
GameIO[G, O, M, MS, MM] extends AnyRef
Abstract Value Members
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abstract
def
displayMoveTo(game: G, move: MM, mover: Player, observer: Player): String
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abstract
def
displayOutcomeTo(game: G, outcome: O, observer: Player): String
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abstract
def
displayStateTo(game: G, state: MS, observer: Player): String
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abstract
def
displayerFor(game: G, player: Player): (String) ⇒ Unit
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abstract
def
introMessage(game: G): String
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abstract
def
parseMove(game: G, input: String): Either[String, M]
Concrete Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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-
def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit