abstract
class
Scene extends AnyRef
Instance Constructors
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new
Scene(distanceUnit: UnitOfMeasurement[Distance])(implicit angleMetaFloat: AngleConverter[Float], distanceMetaFloat: DistanceConverter[Float], distanceMetaDouble: DistanceConverter[Double])
Abstract Value Members
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abstract
def
renderAll(gl: GL2, glu: GLU): Unit
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abstract
def
textureUrls: Seq[(URL, String)]
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abstract
def
tic(): Unit
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abstract
def
title: String
Concrete Value Members
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final
def
!=(arg0: Any): Boolean
-
final
def
##(): Int
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final
def
==(arg0: Any): Boolean
-
final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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val
distanceUnit: UnitOfMeasurement[Distance]
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
-
def
finalize(): Unit
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final
def
getClass(): Class[_]
-
def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
positionLight[P](p: P, gl: GL2)(implicit position: Position3DSpace[Float, P]): Unit
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def
registerTexture(url: URL, texture: Texture): Unit
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def
registerTextures(): Unit
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def
render[A](value: A, orienter: (GL2) ⇒ Unit, gl: GL2, glu: GLU)(implicit arg0: Render[A]): Unit
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def
rotate(gl: GL2, a: UnittedQuantity[Angle, Float], x: Float, y: Float, z: Float): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
-
def
textureFor(url: URL): Texture
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def
toString(): String
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def
translate(gl: GL2, x: UnittedQuantity[Distance, Float], y: UnittedQuantity[Distance, Float], z: UnittedQuantity[Distance, Float]): Unit
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var
url2texture: Map[URL, Texture]
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
Inherited from AnyRef
Inherited from Any