class
Convolution3D extends Convolution with Layer
Instance Constructors
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new
Convolution3D(nFilter: Int, kernelSize: List[Int], nChannels: Int = 0, stride: List[Int] = ..., padding: List[Int] = ..., dilation: List[Int] = ..., nIn: Option[List[Int]] = scala.None, weightInit: WeightInit = ..., activation: Activation = ..., regularizer: WeightRegularizer = ..., dropOut: Double = 0.0, name: String = "")
Value Members
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final
def
!=(arg0: AnyRef): Boolean
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: AnyRef): Boolean
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final
def
==(arg0: Any): Boolean
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val
activation: Activation
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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def
compile: Layer
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def
describe(): String
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val
dimension: Int
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val
dropOut: Double
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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def
inputShape: List[Int]
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final
def
isInstanceOf[T0]: Boolean
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val
name: String
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
outputShape: List[Int]
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def
reshapeInput(nIn: List[Int]): Convolution3D
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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val
weightInit: WeightInit
Inherited from AnyRef
Inherited from Any
3D convolution for structured image-like inputs. Input should have four dimensions: depth, height, width and number of channels. Convolution is over depth, height and width. For simplicity we assume NDHWC data format, i.e. channels last.