Interface AssetFileDefOrBuilder

  • All Superinterfaces:
    org.nd4j.shade.protobuf.MessageLiteOrBuilder, org.nd4j.shade.protobuf.MessageOrBuilder
    All Known Implementing Classes:
    AssetFileDef, AssetFileDef.Builder

    public interface AssetFileDefOrBuilder
    extends org.nd4j.shade.protobuf.MessageOrBuilder
    • Method Summary

      All Methods Instance Methods Abstract Methods 
      Modifier and Type Method Description
      String getFilename()
      The filename within an assets directory.
      org.nd4j.shade.protobuf.ByteString getFilenameBytes()
      The filename within an assets directory.
      TensorInfo getTensorInfo()
      The tensor to bind the asset filename to.
      TensorInfoOrBuilder getTensorInfoOrBuilder()
      The tensor to bind the asset filename to.
      boolean hasTensorInfo()
      The tensor to bind the asset filename to.
      • Methods inherited from interface org.nd4j.shade.protobuf.MessageLiteOrBuilder

        isInitialized
      • Methods inherited from interface org.nd4j.shade.protobuf.MessageOrBuilder

        findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
    • Method Detail

      • hasTensorInfo

        boolean hasTensorInfo()
         The tensor to bind the asset filename to.
         
        .tensorflow.TensorInfo tensor_info = 1;
        Returns:
        Whether the tensorInfo field is set.
      • getTensorInfo

        TensorInfo getTensorInfo()
         The tensor to bind the asset filename to.
         
        .tensorflow.TensorInfo tensor_info = 1;
        Returns:
        The tensorInfo.
      • getTensorInfoOrBuilder

        TensorInfoOrBuilder getTensorInfoOrBuilder()
         The tensor to bind the asset filename to.
         
        .tensorflow.TensorInfo tensor_info = 1;
      • getFilename

        String getFilename()
         The filename within an assets directory. Note: does not include the path
         prefix, i.e. directories. For an asset at /tmp/path/vocab.txt, the filename
         would be "vocab.txt".
         
        string filename = 2;
        Returns:
        The filename.
      • getFilenameBytes

        org.nd4j.shade.protobuf.ByteString getFilenameBytes()
         The filename within an assets directory. Note: does not include the path
         prefix, i.e. directories. For an asset at /tmp/path/vocab.txt, the filename
         would be "vocab.txt".
         
        string filename = 2;
        Returns:
        The bytes for filename.