Uses of Class
javafx.scene.input.RotateEvent
Packages that use RotateEvent
Package
Description
Provides the core set of base
classes for the JavaFX Scene Graph API.
Provides the set of classes for mouse and keyboard input event handling.
-
Uses of RotateEvent in javafx.scene
Methods in javafx.scene that return types with arguments of type RotateEventModifier and TypeMethodDescriptionEventHandler<? super RotateEvent>
Node.getOnRotate()
Gets the value of the property onRotate.EventHandler<? super RotateEvent>
Scene.getOnRotate()
Gets the value of the property onRotate.EventHandler<? super RotateEvent>
Node.getOnRotationFinished()
Gets the value of the property onRotationFinished.EventHandler<? super RotateEvent>
Scene.getOnRotationFinished()
Gets the value of the property onRotationFinished.EventHandler<? super RotateEvent>
Node.getOnRotationStarted()
Gets the value of the property onRotationStarted.EventHandler<? super RotateEvent>
Scene.getOnRotationStarted()
Gets the value of the property onRotationStarted.ObjectProperty<EventHandler<? super RotateEvent>>
Node.onRotateProperty()
Defines a function to be called when user performs a rotation action.ObjectProperty<EventHandler<? super RotateEvent>>
Scene.onRotateProperty()
Defines a function to be called when user performs a rotating action.ObjectProperty<EventHandler<? super RotateEvent>>
Node.onRotationFinishedProperty()
Defines a function to be called when a rotation gesture ends.ObjectProperty<EventHandler<? super RotateEvent>>
Scene.onRotationFinishedProperty()
Defines a function to be called when a rotating gesture ends.ObjectProperty<EventHandler<? super RotateEvent>>
Node.onRotationStartedProperty()
Defines a function to be called when a rotation gesture is detected.ObjectProperty<EventHandler<? super RotateEvent>>
Scene.onRotationStartedProperty()
Defines a function to be called when a rotating gesture is detected.Method parameters in javafx.scene with type arguments of type RotateEventModifier and TypeMethodDescriptionvoid
Node.setOnRotate(EventHandler<? super RotateEvent> value)
Sets the value of the property onRotate.void
Scene.setOnRotate(EventHandler<? super RotateEvent> value)
Sets the value of the property onRotate.void
Node.setOnRotationFinished(EventHandler<? super RotateEvent> value)
Sets the value of the property onRotationFinished.void
Scene.setOnRotationFinished(EventHandler<? super RotateEvent> value)
Sets the value of the property onRotationFinished.void
Node.setOnRotationStarted(EventHandler<? super RotateEvent> value)
Sets the value of the property onRotationStarted.void
Scene.setOnRotationStarted(EventHandler<? super RotateEvent> value)
Sets the value of the property onRotationStarted. -
Uses of RotateEvent in javafx.scene.input
Fields in javafx.scene.input with type parameters of type RotateEventModifier and TypeFieldDescriptionstatic EventType<RotateEvent>
RotateEvent.ANY
Common supertype for all rotate event types.static EventType<RotateEvent>
RotateEvent.ROTATE
This event occurs when user performs a rotating gesture such as dragging two fingers around each other.static EventType<RotateEvent>
RotateEvent.ROTATION_FINISHED
This event occurs when a rotating gesture ends.static EventType<RotateEvent>
RotateEvent.ROTATION_STARTED
This event occurs when a rotating gesture is detected.Methods in javafx.scene.input that return RotateEventModifier and TypeMethodDescriptionRotateEvent.copyFor(Object newSource, EventTarget newTarget)
RotateEvent.copyFor(Object newSource, EventTarget newTarget, EventType<RotateEvent> type)
Creates a copy of the given event with the given fields substituted.Methods in javafx.scene.input that return types with arguments of type RotateEventMethod parameters in javafx.scene.input with type arguments of type RotateEventModifier and TypeMethodDescriptionRotateEvent.copyFor(Object newSource, EventTarget newTarget, EventType<RotateEvent> type)
Creates a copy of the given event with the given fields substituted.Constructor parameters in javafx.scene.input with type arguments of type RotateEventModifierConstructorDescriptionRotateEvent(Object source, EventTarget target, EventType<RotateEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double angle, double totalAngle, PickResult pickResult)
Constructs new RotateEvent event.RotateEvent(EventType<RotateEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double angle, double totalAngle, PickResult pickResult)
Constructs new RotateEvent event with null source and target