Interface GPUOptions.Experimental.VirtualDevicesOrBuilder

    • Method Summary

      All Methods Instance Methods Abstract Methods 
      Modifier and Type Method Description
      float getMemoryLimitMb​(int index)
      Per "virtual" device memory limit, in MB.
      int getMemoryLimitMbCount()
      Per "virtual" device memory limit, in MB.
      java.util.List<java.lang.Float> getMemoryLimitMbList()
      Per "virtual" device memory limit, in MB.
      int getPriority​(int index)
      Priority values to use with the virtual devices.
      int getPriorityCount()
      Priority values to use with the virtual devices.
      java.util.List<java.lang.Integer> getPriorityList()
      Priority values to use with the virtual devices.
      • Methods inherited from interface com.google.protobuf.MessageLiteOrBuilder

        isInitialized
      • Methods inherited from interface com.google.protobuf.MessageOrBuilder

        findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
    • Method Detail

      • getMemoryLimitMbList

        java.util.List<java.lang.Float> getMemoryLimitMbList()
         Per "virtual" device memory limit, in MB. The number of elements in
         the list is the number of virtual devices to create on the
         corresponding visible GPU (see "virtual_devices" below).
         If empty, it will create single virtual device taking all available
         memory from the device.
         For the concept of "visible" and "virtual" GPU, see the comments for
         "visible_device_list" above for more information.
         
        repeated float memory_limit_mb = 1;
        Returns:
        A list containing the memoryLimitMb.
      • getMemoryLimitMbCount

        int getMemoryLimitMbCount()
         Per "virtual" device memory limit, in MB. The number of elements in
         the list is the number of virtual devices to create on the
         corresponding visible GPU (see "virtual_devices" below).
         If empty, it will create single virtual device taking all available
         memory from the device.
         For the concept of "visible" and "virtual" GPU, see the comments for
         "visible_device_list" above for more information.
         
        repeated float memory_limit_mb = 1;
        Returns:
        The count of memoryLimitMb.
      • getMemoryLimitMb

        float getMemoryLimitMb​(int index)
         Per "virtual" device memory limit, in MB. The number of elements in
         the list is the number of virtual devices to create on the
         corresponding visible GPU (see "virtual_devices" below).
         If empty, it will create single virtual device taking all available
         memory from the device.
         For the concept of "visible" and "virtual" GPU, see the comments for
         "visible_device_list" above for more information.
         
        repeated float memory_limit_mb = 1;
        Parameters:
        index - The index of the element to return.
        Returns:
        The memoryLimitMb at the given index.
      • getPriorityList

        java.util.List<java.lang.Integer> getPriorityList()
         Priority values to use with the virtual devices. Use the cuda function
         cudaDeviceGetStreamPriorityRange to query for valid range of values for
         priority.
         On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
         least priority and -1 for greatest priority.
         If this field is not specified, then the virtual devices will be
         created with the default. If this field has values set, then the size
         of this must match with the above memory_limit_mb.
         
        repeated int32 priority = 2;
        Returns:
        A list containing the priority.
      • getPriorityCount

        int getPriorityCount()
         Priority values to use with the virtual devices. Use the cuda function
         cudaDeviceGetStreamPriorityRange to query for valid range of values for
         priority.
         On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
         least priority and -1 for greatest priority.
         If this field is not specified, then the virtual devices will be
         created with the default. If this field has values set, then the size
         of this must match with the above memory_limit_mb.
         
        repeated int32 priority = 2;
        Returns:
        The count of priority.
      • getPriority

        int getPriority​(int index)
         Priority values to use with the virtual devices. Use the cuda function
         cudaDeviceGetStreamPriorityRange to query for valid range of values for
         priority.
         On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
         least priority and -1 for greatest priority.
         If this field is not specified, then the virtual devices will be
         created with the default. If this field has values set, then the size
         of this must match with the above memory_limit_mb.
         
        repeated int32 priority = 2;
        Parameters:
        index - The index of the element to return.
        Returns:
        The priority at the given index.