org.querki.facades.jstree

NodeState

object NodeState

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  1. final def !=(arg0: AnyRef): Boolean

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  2. final def !=(arg0: Any): Boolean

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  3. final def ##(): Int

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  4. final def ==(arg0: AnyRef): Boolean

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  5. final def ==(arg0: Any): Boolean

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  6. object Checked extends NodeState with Product with Serializable

    Checkbox plugin specific - if the node should be checked (only used when tie_to_selection is false, which you should only do if you really know what you are doing)

  7. object Disabled extends NodeState with Product with Serializable

    If the node should be disabled

  8. object Opened extends NodeState with Product with Serializable

    If the node should be initially opened

  9. object Selected extends NodeState with Product with Serializable

    If the node should be initially selected

  10. object Undetermined extends NodeState with Product with Serializable

    Checkbox plugin specific - if the node should be rendered in undetermined state (only used with lazy loading and when the node is not yet loaded, otherwise this state is automatically calculated).

  11. final def asInstanceOf[T0]: T0

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  12. def clone(): AnyRef

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  13. final def eq(arg0: AnyRef): Boolean

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  14. def equals(arg0: Any): Boolean

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  15. def finalize(): Unit

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  16. final def getClass(): Class[_]

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  17. def hashCode(): Int

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  18. final def isInstanceOf[T0]: Boolean

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  19. final def ne(arg0: AnyRef): Boolean

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  20. final def notify(): Unit

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  21. final def notifyAll(): Unit

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  22. final def synchronized[T0](arg0: ⇒ T0): T0

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  23. def toString(): String

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  24. final def wait(): Unit

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  25. final def wait(arg0: Long, arg1: Int): Unit

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  26. final def wait(arg0: Long): Unit

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