org.scalajs.dom.raw

PannerNode

trait PannerNode extends EventTarget with AudioNode

The PannerNode interface represents the position and behavior of an audio source signal in space. It is an AudioNode audio-processing module describing its position with right-hand Cartesian coordinates, its movement using a velocity vector and its directionality using a directionality cone.

A PannerNode always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels) — you need stereo sound for panning effects!

The PannerNode brings a spatial position and velocity and a directionality for a given signal.

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@RawJSType() @native()
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AudioNode, EventTarget, Object, Any, AnyRef, Any
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  1. PannerNode
  2. AudioNode
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  1. final def !=(arg0: AnyRef): Boolean

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  2. final def !=(arg0: Any): Boolean

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  3. final def ##(): Int

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  4. final def ==(arg0: AnyRef): Boolean

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  5. final def ==(arg0: Any): Boolean

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  6. def addEventListener[T <: Event](type: String, listener: Function1[T, _], useCapture: Boolean = js.native): Unit

    The EventTarget.

    The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on. The event target may be an Element in a document, the Document itself, a Window, or any other object that supports events (such as XMLHttpRequest).

    MDN

    Definition Classes
    EventTarget
  7. final def asInstanceOf[T0]: T0

    Definition Classes
    Any
  8. var channelCount: Int

    Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.

    Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of AudioNode.channelCountMode.

    Definition Classes
    AudioNode
  9. var channelCountMode: Int

    Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.

    Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.

    Definition Classes
    AudioNode
  10. var channelInterpretation: String

    Represents an enumerated value describing the meaning of the channels.

    Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.

    The possible values are "speakers" or "discrete".

    Definition Classes
    AudioNode
  11. def clone(): AnyRef

    Attributes
    protected[java.lang]
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    @throws( ... )
  12. var coneInnerAngle: Double

    Is a double value describing the angle, in degrees, of a cone inside of which there will be no volume reduction.

  13. var coneOuterAngle: Double

    Is a double value describing the angle, in degrees, of a cone outside of which the volume will be reduced by a constant value, defined by the coneOuterGain attribute.

  14. var coneOuterGain: Double

    Is a double value describing the amount of volume reduction outside the cone defined by the coneOuterAngle attribute.

    Is a double value describing the amount of volume reduction outside the cone defined by the coneOuterAngle attribute.

    Its default value is 0, meaning that no sound can be heard.

  15. def connect(audioParam: AudioParam): Unit

    Allows us to connect one output of this node to one input of an audio parameter.

    Allows us to connect one output of this node to one input of an audio parameter.

    Definition Classes
    AudioNode
  16. def connect(audioNode: AudioNode): Unit

    Allows us to connect one output of this node to one input of another node.

    Allows us to connect one output of this node to one input of another node.

    Definition Classes
    AudioNode
  17. val context: AudioContext

    Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.

    Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.

    Definition Classes
    AudioNode
  18. def disconnect(output: AudioNode = js.native): Unit

    Allows us to disconnect the current node from another one it is already connected to.

    Allows us to disconnect the current node from another one it is already connected to.

    output

    The index describing which output of the AudioNode is going to be disconnected.

    Definition Classes
    AudioNode
  19. def dispatchEvent(evt: Event): Boolean

    Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order.

    Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) apply to events dispatched manually with dispatchEvent().

    MDN

    Definition Classes
    EventTarget
  20. var distanceModel: String

    Is an enumerated value determining which algorithm to use to reduce the volume of the audio source as it moves away from the listener.

  21. final def eq(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  22. def equals(arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  23. def finalize(): Unit

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    protected[java.lang]
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    @throws( classOf[java.lang.Throwable] )
  24. final def getClass(): Class[_]

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  25. def hasOwnProperty(v: String): Boolean

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    Object
  26. def hashCode(): Int

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  27. final def isInstanceOf[T0]: Boolean

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  28. def isPrototypeOf(v: Object): Boolean

    Definition Classes
    Object
  29. var maxDistance: Double

    Is a double value representing the maximum distance between the audio source and the listener, after which the volume is not reduced any further.

  30. final def ne(arg0: AnyRef): Boolean

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  31. final def notify(): Unit

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  32. final def notifyAll(): Unit

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  33. val numberOfInputs: Int

    Returns the number of inputs feeding the node.

    Returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.

    Definition Classes
    AudioNode
  34. val numberOfOutputs: Int

    Returns the number of outputs coming out of the node.

    Returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.

    Definition Classes
    AudioNode
  35. var panningModel: String

    Is an enumerated value determining which spatialisation algorithm to use to position the audio in 3D space.

  36. def propertyIsEnumerable(v: String): Boolean

    Definition Classes
    Object
  37. var refDistance: Double

    Is a double value representing the reference distance for reducing volume as the audio source moves further from the listener.

  38. def removeEventListener[T <: Event](type: String, listener: Function1[T, _], useCapture: Boolean = js.native): Unit

    Removes the event listener previously registered with EventTarget.

    Removes the event listener previously registered with EventTarget.addEventListener.

    MDN

    Definition Classes
    EventTarget
  39. var rolloffFactor: Double

    Is a double value describing how quickly the volume is reduced as the source moves away from the listener.

    Is a double value describing how quickly the volume is reduced as the source moves away from the listener. This value is used by all distance models.

  40. def setOrientation(x: Double = 1.0, y: Double = 0.0, z: Double = 0.0): Unit

    Defines the direction the audio source is playing in.

    Defines the direction the audio source is playing in. This can have a big effect if the sound is very directional — controlled by the three cone-related attributes PannerNode.coneInnerAngle, PannerNode.coneOuterAngle, and PannerNode.coneOuterGain. In such a case, a sound pointing away from the listener can be very quiet or even silent.

    The three parameters x, y and z are unitless and describe a direction vector in 3D space using the right-hand Cartesian coordinate system.

    The default value of the direction vector is (1, 0, 0).

    x

    The x value of the panner's direction vector in 3D space.

    y

    The y value of the panner's direction vector in 3D space.

    z

    The z value of the panner's direction vector in 3D space.

  41. def setPosition(x: Double = 0.0, y: Double = 0.0, z: Double = 0.0): Unit

    Defines the position of the audio source relative to the listener (represented by an AudioListener object stored in the AudioContext.

    Defines the position of the audio source relative to the listener (represented by an AudioListener object stored in the AudioContext.listener attribute.) The three parameters x, y and z are unitless and describe the source's position in 3D space using the right-hand Cartesian coordinate system.

    The setPosition() method's default value of the position is (0, 0, 0).

    x

    The x position of the panner in 3D space.

    y

    The y position of the panner in 3D space.

    z

    The z position of the panner in 3D space.

  42. def setVelocity(x: Double = 0.0, y: Double = 0.0, z: Double = 0.0): Unit

    Defines the velocity vector of the audio source — how fast it is moving and in what direction.

    Defines the velocity vector of the audio source — how fast it is moving and in what direction.

    The velocity relative to the listener is used to control the pitch change needed to conform with the Doppler effect due to the relative speed.

    As the vector controls both the direction of travel and its velocity, the three parameters x, y and z are expressed in meters per second.

    The default value of the velocity vector is (0, 0, 0).

    x

    The x value of the panner's velocity vector.

    y

    The y value of the panner's velocity vector.

    z

    The z value of the panner's velocity vector.

  43. final def synchronized[T0](arg0: ⇒ T0): T0

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  44. def toLocaleString(): String

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    Object
  45. def toString(): String

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  46. def valueOf(): Any

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  47. final def wait(): Unit

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    @throws( ... )
  48. final def wait(arg0: Long, arg1: Int): Unit

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    @throws( ... )
  49. final def wait(arg0: Long): Unit

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Inherited from AudioNode

Inherited from EventTarget

Inherited from Object

Inherited from Any

Inherited from AnyRef

Inherited from Any

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