Creates a Alternative node from the given components, having a given tree as a prototype.
Creates a Alternative node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Annotated node from the given components, having a given tree as a prototype.
Creates a Annotated node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a AppliedTypeTree node from the given components, having a given tree as a prototype.
Creates a AppliedTypeTree node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Apply node from the given components, having a given tree as a prototype.
Creates a Apply node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Assign node from the given components, having a given tree as a prototype.
Creates a Assign node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a AssignOrNamedArg node from the given components, having a given tree as a prototype.
Creates a AssignOrNamedArg node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Bind node from the given components, having a given tree as a prototype.
Creates a Bind node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Block node from the given components, having a given tree as a prototype.
Creates a Block node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a CaseDef node from the given components, having a given tree as a prototype.
Creates a CaseDef node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ClassDef node from the given components, having a given tree as a prototype.
Creates a ClassDef node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a CompoundTypeTree node from the given components, having a given tree as a prototype.
Creates a CompoundTypeTree node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a DefDef node from the given components, having a given tree as a prototype.
Creates a DefDef node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ExistentialTypeTree node from the given components, having a given tree as a prototype.
Creates a ExistentialTypeTree node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Function node from the given components, having a given tree as a prototype.
Creates a Function node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Ident node from the given components, having a given tree as a prototype.
Creates a Ident node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a If node from the given components, having a given tree as a prototype.
Creates a If node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Import node from the given components, having a given tree as a prototype.
Creates a Import node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a LabelDef node from the given components, having a given tree as a prototype.
Creates a LabelDef node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Literal node from the given components, having a given tree as a prototype.
Creates a Literal node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Match node from the given components, having a given tree as a prototype.
Creates a Match node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ModuleDef node from the given components, having a given tree as a prototype.
Creates a ModuleDef node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a New node from the given components, having a given tree as a prototype.
Creates a New node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a PackageDef node from the given components, having a given tree as a prototype.
Creates a PackageDef node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ReferenceToBoxed node from the given components, having a given tree as a prototype.
Creates a ReferenceToBoxed node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Return node from the given components, having a given tree as a prototype.
Creates a Return node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Select node from the given components, having a given tree as a prototype.
Creates a Select node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a SelectFromTypeTree node from the given components, having a given tree as a prototype.
Creates a SelectFromTypeTree node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a SingletonTypeTree node from the given components, having a given tree as a prototype.
Creates a SingletonTypeTree node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Star node from the given components, having a given tree as a prototype.
Creates a Star node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Super node from the given components, having a given tree as a prototype.
Creates a Super node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Template node from the given components, having a given tree as a prototype.
Creates a Template node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a This node from the given components, having a given tree as a prototype.
Creates a This node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Throw node from the given components, having a given tree as a prototype.
Creates a Throw node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Try node from the given components, having a given tree as a prototype.
Creates a Try node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a TypeApply node from the given components, having a given tree as a prototype.
Creates a TypeApply node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a TypeBoundsTree node from the given components, having a given tree as a prototype.
Creates a TypeBoundsTree node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a TypeDef node from the given components, having a given tree as a prototype.
Creates a TypeDef node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a TypeTree node from the given components, having a given tree as a prototype.
Creates a TypeTree node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Typed node from the given components, having a given tree as a prototype.
Creates a Typed node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a UnApply node from the given components, having a given tree as a prototype.
Creates a UnApply node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ValDef node from the given components, having a given tree as a prototype.
Creates a ValDef node from the given components, having a given tree as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Returns string formatted according to given format string.
Returns string formatted according to given format string.
Format strings are as for String.format
(@see java.lang.String.format).
The API of a tree copier.