object DebugServer
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def
apply(runner: DebuggeeRunner, logger: Logger, autoCloseSession: Boolean = false, gracePeriod: Duration = Duration(5, TimeUnit.SECONDS))(implicit ec: ExecutionContext): DebugServer
Create the server.
Create the server. The server must then be started manually
- runner
The debuggee process
- autoCloseSession
If true the session closes itself after receiving terminated event from the debuggee
- gracePeriod
When closed the session waits for the debuggee to terminated gracefully
- returns
a new instance of DebugServer
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finalize(): Unit
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def
start(runner: DebuggeeRunner, logger: Logger, autoCloseSession: Boolean = false, gracePeriod: Duration = Duration(2, TimeUnit.SECONDS))(implicit ec: ExecutionContext): Handler
Create a new server and start it.
Create a new server and start it. The server waits for a connection then starts a session If the session returns Restarted, the server will wait for a new connection If the session returns Terminated or Disconnected it stops
- runner
The debuggee process
- autoCloseSession
If true the session closes itself after receiving terminated event from the debuggee
- gracePeriod
When closed the session waits for the debuggee to terminated gracefully
- returns
The uri and running future of the server
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synchronized[T0](arg0: ⇒ T0): T0
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toString(): String
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