apply transform to a 3d point
apply transform to a 3d point
inverse projection into eye space
inverse projection into eye space
create a point shader with a given model view transform and this projection, does correct BCC appropriately
create a point shader with a given model view transform and this projection, does correct BCC appropriately
viewing ray starting from given point in NDC
viewing ray starting from given point in NDC
(Since version ) see corresponding Javadoc for more information.
project a scene onto the image plane: perspective