@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class CreateGameSessionQueueRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
Represents the input for a request operation.
NOOP| Constructor and Description | 
|---|
| CreateGameSessionQueueRequest() | 
| Modifier and Type | Method and Description | 
|---|---|
| CreateGameSessionQueueRequest | clone()Creates a shallow clone of this object for all fields except the handler context. | 
| boolean | equals(Object obj) | 
| String | getCustomEventData()
 Information to be added to all events that are related to this game session queue. | 
| List<GameSessionQueueDestination> | getDestinations()
 A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. | 
| FilterConfiguration | getFilterConfiguration()
 A list of locations where a queue is allowed to place new game sessions. | 
| String | getName()
 A descriptive label that is associated with game session queue. | 
| String | getNotificationTarget()
 An SNS topic ARN that is set up to receive game session placement notifications. | 
| List<PlayerLatencyPolicy> | getPlayerLatencyPolicies()
 A set of policies that act as a sliding cap on player latency. | 
| PriorityConfiguration | getPriorityConfiguration()
 Custom settings to use when prioritizing destinations and locations for game session placements. | 
| List<Tag> | getTags()
 A list of labels to assign to the new game session queue resource. | 
| Integer | getTimeoutInSeconds()
 The maximum time, in seconds, that a new game session placement request remains in the queue. | 
| int | hashCode() | 
| void | setCustomEventData(String customEventData)
 Information to be added to all events that are related to this game session queue. | 
| void | setDestinations(Collection<GameSessionQueueDestination> destinations)
 A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. | 
| void | setFilterConfiguration(FilterConfiguration filterConfiguration)
 A list of locations where a queue is allowed to place new game sessions. | 
| void | setName(String name)
 A descriptive label that is associated with game session queue. | 
| void | setNotificationTarget(String notificationTarget)
 An SNS topic ARN that is set up to receive game session placement notifications. | 
| void | setPlayerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
 A set of policies that act as a sliding cap on player latency. | 
| void | setPriorityConfiguration(PriorityConfiguration priorityConfiguration)
 Custom settings to use when prioritizing destinations and locations for game session placements. | 
| void | setTags(Collection<Tag> tags)
 A list of labels to assign to the new game session queue resource. | 
| void | setTimeoutInSeconds(Integer timeoutInSeconds)
 The maximum time, in seconds, that a new game session placement request remains in the queue. | 
| String | toString()Returns a string representation of this object. | 
| CreateGameSessionQueueRequest | withCustomEventData(String customEventData)
 Information to be added to all events that are related to this game session queue. | 
| CreateGameSessionQueueRequest | withDestinations(Collection<GameSessionQueueDestination> destinations)
 A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. | 
| CreateGameSessionQueueRequest | withDestinations(GameSessionQueueDestination... destinations)
 A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. | 
| CreateGameSessionQueueRequest | withFilterConfiguration(FilterConfiguration filterConfiguration)
 A list of locations where a queue is allowed to place new game sessions. | 
| CreateGameSessionQueueRequest | withName(String name)
 A descriptive label that is associated with game session queue. | 
| CreateGameSessionQueueRequest | withNotificationTarget(String notificationTarget)
 An SNS topic ARN that is set up to receive game session placement notifications. | 
| CreateGameSessionQueueRequest | withPlayerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
 A set of policies that act as a sliding cap on player latency. | 
| CreateGameSessionQueueRequest | withPlayerLatencyPolicies(PlayerLatencyPolicy... playerLatencyPolicies)
 A set of policies that act as a sliding cap on player latency. | 
| CreateGameSessionQueueRequest | withPriorityConfiguration(PriorityConfiguration priorityConfiguration)
 Custom settings to use when prioritizing destinations and locations for game session placements. | 
| CreateGameSessionQueueRequest | withTags(Collection<Tag> tags)
 A list of labels to assign to the new game session queue resource. | 
| CreateGameSessionQueueRequest | withTags(Tag... tags)
 A list of labels to assign to the new game session queue resource. | 
| CreateGameSessionQueueRequest | withTimeoutInSeconds(Integer timeoutInSeconds)
 The maximum time, in seconds, that a new game session placement request remains in the queue. | 
addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeoutpublic void setName(String name)
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
name - A descriptive label that is associated with game session queue. Queue names must be unique within each
        Region.public String getName()
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
public CreateGameSessionQueueRequest withName(String name)
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
name - A descriptive label that is associated with game session queue. Queue names must be unique within each
        Region.public void setTimeoutInSeconds(Integer timeoutInSeconds)
 The maximum time, in seconds, that a new game session placement request remains in the queue. When a request
 exceeds this time, the game session placement changes to a TIMED_OUT status.
 
timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a
        request exceeds this time, the game session placement changes to a TIMED_OUT status.public Integer getTimeoutInSeconds()
 The maximum time, in seconds, that a new game session placement request remains in the queue. When a request
 exceeds this time, the game session placement changes to a TIMED_OUT status.
 
TIMED_OUT status.public CreateGameSessionQueueRequest withTimeoutInSeconds(Integer timeoutInSeconds)
 The maximum time, in seconds, that a new game session placement request remains in the queue. When a request
 exceeds this time, the game session placement changes to a TIMED_OUT status.
 
timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a
        request exceeds this time, the game session placement changes to a TIMED_OUT status.public List<PlayerLatencyPolicy> getPlayerLatencyPolicies()
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
public void setPlayerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for
        most players in a game session. These policies ensure that no individual player can be placed into a game
        with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a
        time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest
        value.public CreateGameSessionQueueRequest withPlayerLatencyPolicies(PlayerLatencyPolicy... playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
 NOTE: This method appends the values to the existing list (if any). Use
 setPlayerLatencyPolicies(java.util.Collection) or
 withPlayerLatencyPolicies(java.util.Collection) if you want to override the existing values.
 
playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for
        most players in a game session. These policies ensure that no individual player can be placed into a game
        with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a
        time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest
        value.public CreateGameSessionQueueRequest withPlayerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for
        most players in a game session. These policies ensure that no individual player can be placed into a game
        with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a
        time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest
        value.public List<GameSessionQueueDestination> getDestinations()
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
public void setDestinations(Collection<GameSessionQueueDestination> destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the
        queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of
        placement preference.public CreateGameSessionQueueRequest withDestinations(GameSessionQueueDestination... destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
 NOTE: This method appends the values to the existing list (if any). Use
 setDestinations(java.util.Collection) or withDestinations(java.util.Collection) if you want to
 override the existing values.
 
destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the
        queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of
        placement preference.public CreateGameSessionQueueRequest withDestinations(Collection<GameSessionQueueDestination> destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the
        queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of
        placement preference.public void setFilterConfiguration(FilterConfiguration filterConfiguration)
 A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of
 AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in
 any queue location.
 
filterConfiguration - A list of locations where a queue is allowed to place new game sessions. Locations are specified in the
        form of AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can
        be placed in any queue location.public FilterConfiguration getFilterConfiguration()
 A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of
 AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in
 any queue location.
 
us-west-2. If this parameter is not set, game sessions can
         be placed in any queue location.public CreateGameSessionQueueRequest withFilterConfiguration(FilterConfiguration filterConfiguration)
 A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of
 AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in
 any queue location.
 
filterConfiguration - A list of locations where a queue is allowed to place new game sessions. Locations are specified in the
        form of AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can
        be placed in any queue location.public void setPriorityConfiguration(PriorityConfiguration priorityConfiguration)
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
priorityConfiguration - Custom settings to use when prioritizing destinations and locations for game session placements. This
        configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly
        named will be automatically applied at the end of the prioritization process.public PriorityConfiguration getPriorityConfiguration()
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
public CreateGameSessionQueueRequest withPriorityConfiguration(PriorityConfiguration priorityConfiguration)
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
priorityConfiguration - Custom settings to use when prioritizing destinations and locations for game session placements. This
        configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly
        named will be automatically applied at the end of the prioritization process.public void setCustomEventData(String customEventData)
Information to be added to all events that are related to this game session queue.
customEventData - Information to be added to all events that are related to this game session queue.public String getCustomEventData()
Information to be added to all events that are related to this game session queue.
public CreateGameSessionQueueRequest withCustomEventData(String customEventData)
Information to be added to all events that are related to this game session queue.
customEventData - Information to be added to all events that are related to this game session queue.public void setNotificationTarget(String notificationTarget)
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
notificationTarget - An SNS topic ARN that is set up to receive game session placement notifications. See  Setting up
        notifications for game session placement.public String getNotificationTarget()
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
public CreateGameSessionQueueRequest withNotificationTarget(String notificationTarget)
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
notificationTarget - An SNS topic ARN that is set up to receive game session placement notifications. See  Setting up
        notifications for game session placement.public List<Tag> getTags()
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
public void setTags(Collection<Tag> tags)
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
tags - A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value
        pairs. Tagging AWS resources are useful for resource management, access management and cost allocation.
        For more information, see 
        Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use
        TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags.
        The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.public CreateGameSessionQueueRequest withTags(Tag... tags)
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
 NOTE: This method appends the values to the existing list (if any). Use
 setTags(java.util.Collection) or withTags(java.util.Collection) if you want to override the
 existing values.
 
tags - A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value
        pairs. Tagging AWS resources are useful for resource management, access management and cost allocation.
        For more information, see 
        Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use
        TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags.
        The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.public CreateGameSessionQueueRequest withTags(Collection<Tag> tags)
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
tags - A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value
        pairs. Tagging AWS resources are useful for resource management, access management and cost allocation.
        For more information, see 
        Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use
        TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags.
        The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.public String toString()
toString in class ObjectObject.toString()public CreateGameSessionQueueRequest clone()
AmazonWebServiceRequestclone in class AmazonWebServiceRequestObject.clone()