@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class CreateGameSessionQueueRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP| Constructor and Description | 
|---|
| CreateGameSessionQueueRequest() | 
| Modifier and Type | Method and Description | 
|---|---|
| CreateGameSessionQueueRequest | clone()Creates a shallow clone of this object for all fields except the handler context. | 
| boolean | equals(Object obj) | 
| List<GameSessionQueueDestination> | getDestinations()
 List of fleets that can be used to fulfill game session placement requests in the queue. | 
| String | getName()
 Descriptive label that is associated with queue. | 
| Integer | getTimeoutInSeconds()
 Maximum time, in seconds, that a new game session placement request remains in the queue. | 
| int | hashCode() | 
| void | setDestinations(Collection<GameSessionQueueDestination> destinations)
 List of fleets that can be used to fulfill game session placement requests in the queue. | 
| void | setName(String name)
 Descriptive label that is associated with queue. | 
| void | setTimeoutInSeconds(Integer timeoutInSeconds)
 Maximum time, in seconds, that a new game session placement request remains in the queue. | 
| String | toString()Returns a string representation of this object; useful for testing and debugging. | 
| CreateGameSessionQueueRequest | withDestinations(Collection<GameSessionQueueDestination> destinations)
 List of fleets that can be used to fulfill game session placement requests in the queue. | 
| CreateGameSessionQueueRequest | withDestinations(GameSessionQueueDestination... destinations)
 List of fleets that can be used to fulfill game session placement requests in the queue. | 
| CreateGameSessionQueueRequest | withName(String name)
 Descriptive label that is associated with queue. | 
| CreateGameSessionQueueRequest | withTimeoutInSeconds(Integer timeoutInSeconds)
 Maximum time, in seconds, that a new game session placement request remains in the queue. | 
addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeoutpublic void setName(String name)
Descriptive label that is associated with queue. Queue names must be unique within each region.
name - Descriptive label that is associated with queue. Queue names must be unique within each region.public String getName()
Descriptive label that is associated with queue. Queue names must be unique within each region.
public CreateGameSessionQueueRequest withName(String name)
Descriptive label that is associated with queue. Queue names must be unique within each region.
name - Descriptive label that is associated with queue. Queue names must be unique within each region.public void setTimeoutInSeconds(Integer timeoutInSeconds)
Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
timeoutInSeconds - Maximum time, in seconds, that a new game session placement request remains in the queue. When a request
        exceeds this time, the game session placement changes to a TIMED_OUT status.public Integer getTimeoutInSeconds()
Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
public CreateGameSessionQueueRequest withTimeoutInSeconds(Integer timeoutInSeconds)
Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
timeoutInSeconds - Maximum time, in seconds, that a new game session placement request remains in the queue. When a request
        exceeds this time, the game session placement changes to a TIMED_OUT status.public List<GameSessionQueueDestination> getDestinations()
List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
public void setDestinations(Collection<GameSessionQueueDestination> destinations)
List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
destinations - List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are
        identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference
        order.public CreateGameSessionQueueRequest withDestinations(GameSessionQueueDestination... destinations)
List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
 NOTE: This method appends the values to the existing list (if any). Use
 setDestinations(java.util.Collection) or withDestinations(java.util.Collection) if you want to
 override the existing values.
 
destinations - List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are
        identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference
        order.public CreateGameSessionQueueRequest withDestinations(Collection<GameSessionQueueDestination> destinations)
List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
destinations - List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are
        identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference
        order.public String toString()
toString in class ObjectObject.toString()public CreateGameSessionQueueRequest clone()
AmazonWebServiceRequestclone in class AmazonWebServiceRequestObject.clone()Copyright © 2013 Amazon Web Services, Inc. All Rights Reserved.