| Package | Description | 
|---|---|
| com.amazonaws.services.stepfunctions.builder | |
| com.amazonaws.services.stepfunctions.builder.states | 
| Class and Description | 
|---|
| Branch.Builder Builder for a  Branch. | 
| Catcher.Builder Builder for a  Catcher. | 
| Choice.Builder Builder for a  Choice. | 
| ChoiceState.Builder Builder for a  ChoiceState. | 
| FailState.Builder Builder for a  FailState. | 
| NextStateTransition.Builder Builder for  NextStateTransition | 
| ParallelState.Builder Builder for a  ParallelState. | 
| PassState.Builder Builder for a  PassState. | 
| Retrier.Builder Builder for a  Retrier. | 
| State Base interface for all states that can be used in a  StateMachine. | 
| State.Builder Base builder interface for  States. | 
| SucceedState.Builder Builder for a  SucceedState. | 
| TaskState.Builder Builder for a  TaskState. | 
| Transition.Builder Builder interface for  Transitions. | 
| WaitFor.Builder Builder interface for  WaitState | 
| WaitState.Builder Builder for a  WaitState. | 
| Class and Description | 
|---|
| Branch A single branch of parallel execution in a state machine. | 
| Branch.Builder Builder for a  Branch. | 
| Catcher Catches an error from a  ParallelStateor aTaskStateand transitions into the specified recovery state. | 
| Catcher.Builder Builder for a  Catcher. | 
| Choice Class representing a choice rule to be included in a  ChoiceState. | 
| Choice.Builder Builder for a  Choice. | 
| ChoiceState A Choice state adds branching logic to a state machine. | 
| ChoiceState.Builder Builder for a  ChoiceState. | 
| EndTransition Terminal transition that indicates the state machine should terminate. | 
| EndTransition.Builder Builder for  EndTransition | 
| FailState Terminal state that terminates the state machine and marks it as a failure. | 
| FailState.Builder Builder for a  FailState. | 
| InputOutputPathBuilder Interface for all builders that expose both 'InputPath' and 'OutputPath'. | 
| InputOutputResultPathBuilder Interface for all builders that expose all of 'InputPath', 'OutputPath', and 'ResultPath'. | 
| NextStateTransition Non-terminal transition to another state in the state machine. | 
| NextStateTransition.Builder Builder for  NextStateTransition | 
| ParallelState State that allows for parallel execution of  Branchs. | 
| ParallelState.Builder Builder for a  ParallelState. | 
| PassState The Pass State simply passes its input to its output, performing no work. | 
| PassState.Builder Builder for a  PassState. | 
| ResultPathBuilder Interface for all builders that expose 'ResultPath'. | 
| Retrier Describes retry behavior for a state. | 
| Retrier.Builder Builder for a  Retrier. | 
| State Base interface for all states that can be used in a  StateMachine. | 
| State.Builder Base builder interface for  States. | 
| StateVisitor Visitor interface for  Stateinheritance hierarchy. | 
| SucceedState The Succeed State terminates a state machine successfully. | 
| SucceedState.Builder Builder for a  SucceedState. | 
| TaskState The Task State causes the interpreter to execute the work identified by the state’s “Resource” field. | 
| TaskState.Builder Builder for a  TaskState. | 
| Transition Represents a transition in the state machine (i.e to another state or termination
 of the state machine). | 
| Transition.Builder Builder interface for  Transitions. | 
| TransitionState Do not directly use this class, it is intended for internal usage only. | 
| WaitFor Interface for different waiting strategies used by  WaitState. | 
| WaitFor.Builder Builder interface for  WaitState | 
| WaitForSeconds | 
| WaitForSeconds.Builder Builder for a  WaitForSeconds. | 
| WaitForSecondsPath | 
| WaitForSecondsPath.Builder Builder for a  WaitForSecondsPath. | 
| WaitForTimestamp | 
| WaitForTimestamp.Builder Builder for a  WaitForTimestamp. | 
| WaitForTimestampPath | 
| WaitForTimestampPath.Builder Builder for a  WaitForTimestampPath. | 
| WaitState A Wait state causes the interpreter to delay the machine from continuing for a specified time. | 
| WaitState.Builder Builder for a  WaitState. | 
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