public class DolbyDigitalPlusPreprocessing extends Object
Constructor and Description |
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DolbyDigitalPlusPreprocessing() |
Modifier and Type | Method and Description |
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boolean |
equals(Object o) |
DolbyDigitalPlusDynamicRangeCompression |
getDynamicRangeCompression()
It indicates a gain change to be applied in the Dolby Digital decoder in order to implement dynamic range compression.
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DolbyDigitalPlusLfeLowPassFilter |
getLfeLowPassFilter()
It applies a 120 Hz low-pass filter to the low-frequency effects (LFE) channel.
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DolbyDigitalPlusNinetyDegreePhaseShift |
getNinetyDegreePhaseShift()
Get ninetyDegreePhaseShift
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DolbyDigitalPlusThreeDbAttenuation |
getThreeDbAttenuation()
Get threeDbAttenuation
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int |
hashCode() |
void |
setDynamicRangeCompression(DolbyDigitalPlusDynamicRangeCompression dynamicRangeCompression)
It indicates a gain change to be applied in the Dolby Digital decoder in order to implement dynamic range compression.
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void |
setLfeLowPassFilter(DolbyDigitalPlusLfeLowPassFilter lfeLowPassFilter)
It applies a 120 Hz low-pass filter to the low-frequency effects (LFE) channel.
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void |
setNinetyDegreePhaseShift(DolbyDigitalPlusNinetyDegreePhaseShift ninetyDegreePhaseShift)
Set ninetyDegreePhaseShift
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void |
setThreeDbAttenuation(DolbyDigitalPlusThreeDbAttenuation threeDbAttenuation)
Set threeDbAttenuation
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String |
toString() |
public DolbyDigitalPlusDynamicRangeCompression getDynamicRangeCompression()
public void setDynamicRangeCompression(DolbyDigitalPlusDynamicRangeCompression dynamicRangeCompression)
dynamicRangeCompression
- It indicates a gain change to be applied in the Dolby Digital decoder in order to implement dynamic range compression. The values typically indicate gain reductions (cut) during loud passages and gain increases (boost) during quiet passages based on desired compression characteristics.public DolbyDigitalPlusLfeLowPassFilter getLfeLowPassFilter()
public void setLfeLowPassFilter(DolbyDigitalPlusLfeLowPassFilter lfeLowPassFilter)
lfeLowPassFilter
- It applies a 120 Hz low-pass filter to the low-frequency effects (LFE) channel. This is only allowed if the `channelLayout` contains a LFE channel.public DolbyDigitalPlusNinetyDegreePhaseShift getNinetyDegreePhaseShift()
public void setNinetyDegreePhaseShift(DolbyDigitalPlusNinetyDegreePhaseShift ninetyDegreePhaseShift)
ninetyDegreePhaseShift
- public DolbyDigitalPlusThreeDbAttenuation getThreeDbAttenuation()
public void setThreeDbAttenuation(DolbyDigitalPlusThreeDbAttenuation threeDbAttenuation)
threeDbAttenuation
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