Class InteractiveMenu
java.lang.Object
com.github.alex1304.ultimategdbot.api.util.menu.InteractiveMenu
public class InteractiveMenu extends Object
Utility to create interactive menus in Discord. An interactive menu first
sends a message as a prompt and waits for a interaction from the user. The
said interaction can be either a message or a reaction.
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Method Summary
Modifier and Type Method Description InteractiveMenuaddMessageItem(String message, Function<MessageMenuInteraction,reactor.core.publisher.Mono<Void>> action)Adds an item to this menu that is triggered when replying with a specific message.InteractiveMenuaddReactionItem(String emojiName, Function<ReactionMenuInteraction,reactor.core.publisher.Mono<Void>> action)Adds an item to this menu that is triggered when adding or removing a reaction to the menu message.InteractiveMenucloseAfterMessage(boolean closeAfterMessage)Sets whether to close this menu after a message item is triggered.InteractiveMenucloseAfterReaction(boolean closeAfterReaction)Sets whether to close this menu after a reaction item is triggered.static InteractiveMenucreate(String message)Creates a new empty InteractiveMenu with a given message that will serve as menu prompt.static InteractiveMenucreate(Consumer<discord4j.core.spec.MessageCreateSpec> spec)Creates a new empty InteractiveMenu with a given message that will serve as menu prompt.static InteractiveMenucreate(reactor.core.publisher.Mono<Consumer<discord4j.core.spec.MessageCreateSpec>> specMono)Creates a new empty InteractiveMenu with a given message that will serve as menu prompt.static InteractiveMenucreateAsyncPaginated(AtomicInteger currentPageRef, PaginationControls controls, IntFunction<reactor.core.publisher.Mono<MessageSpecTemplate>> asyncPaginator)Creates a new InteractiveMenu prefilled with menu items useful for pagination.static InteractiveMenucreatePaginated(AtomicInteger currentPageRef, PaginationControls controls, IntFunction<MessageSpecTemplate> paginator)Creates a new InteractiveMenu prefilled with menu items useful for pagination.InteractiveMenudeleteMenuOnClose(boolean deleteMenuOnClose)Sets whether to delete the menu message when the menu is closed by user.InteractiveMenudeleteMenuOnTimeout(boolean deleteMenuOnTimeout)Sets whether to delete the menu message when the menu is closed automatically by timeoutreactor.core.publisher.Mono<Void>open(Context ctx)Opens the interactive menu, that is, sends the menu message over Discord and starts listening for user's interaction.InteractiveMenuwithTimeout(Duration timeout)Sets a timeou after which the menu automatically closes.
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Method Details
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create
Creates a new empty InteractiveMenu with a given message that will serve as menu prompt.- Parameters:
spec- the spec to build the menu message- Returns:
- a new InteractiveMenu
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create
Creates a new empty InteractiveMenu with a given message that will serve as menu prompt.- Parameters:
message- the menu message- Returns:
- a new InteractiveMenu
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create
public static InteractiveMenu create(reactor.core.publisher.Mono<Consumer<discord4j.core.spec.MessageCreateSpec>> specMono)Creates a new empty InteractiveMenu with a given message that will serve as menu prompt. The menu message may be supplied from an asynchronous source.- Parameters:
specMono- the Mono emitting the spec to build the menu message- Returns:
- a new InteractiveMenu
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createPaginated
public static InteractiveMenu createPaginated(@Nullable AtomicInteger currentPageRef, PaginationControls controls, IntFunction<MessageSpecTemplate> paginator)Creates a new InteractiveMenu prefilled with menu items useful for pagination.- Parameters:
currentPageRef- an AtomicInteger that stores the current page number, may be null if you don't need itcontrols- the emojis to use for reaction-based navigation controlspaginator- a Function that generates the message to display according to the current page number. If the page number is out of range, the function may throw aPageNumberOutOfRangeExceptionwhich is handled by default to cover cases where the user inputs an invalid page number. Note that if the paginator function throwsPageNumberOutOfRangeExceptionwith min/max values that aren't the same depending on the current page number, the behavior of the InteractiveMenu will be undefined.- Returns:
- a new InteractiveMenu prefilled with menu items useful for pagination.
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createAsyncPaginated
public static InteractiveMenu createAsyncPaginated(@Nullable AtomicInteger currentPageRef, PaginationControls controls, IntFunction<reactor.core.publisher.Mono<MessageSpecTemplate>> asyncPaginator)Creates a new InteractiveMenu prefilled with menu items useful for pagination. UnlikecreatePaginated(AtomicInteger, PaginationControls, IntFunction), this method support asynchronous paginator functions.- Parameters:
currentPageRef- an AtomicInteger that stores the current page number, may be null if you don't need itcontrols- the emojis to use for reaction-based navigation controlsasyncPaginator- a Function that asynchronously generates the message to display according to the current page number. If the page number is out of range, the Mono returned by this function may emit aPageNumberOutOfRangeExceptionwhich is handled by default to cover cases where the user inputs an invalid page number. Note that ifPageNumberOutOfRangeExceptionis emitted with min/max values that aren't the same depending on the current page number, the behavior of the InteractiveMenu will be undefined.- Returns:
- a new InteractiveMenu prefilled with menu items useful for pagination.
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addMessageItem
public InteractiveMenu addMessageItem(String message, Function<MessageMenuInteraction,reactor.core.publisher.Mono<Void>> action)Adds an item to this menu that is triggered when replying with a specific message.- Parameters:
message- the text the message must start with in order to trigger this itemaction- the action associated to this item- Returns:
- this menu
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addReactionItem
public InteractiveMenu addReactionItem(String emojiName, Function<ReactionMenuInteraction,reactor.core.publisher.Mono<Void>> action)Adds an item to this menu that is triggered when adding or removing a reaction to the menu message.- Parameters:
emojiName- the name of the reaction emoji identifying this item. It can be a Unicode emoji character, or the name of one of the emojis in the emoji servers configured on the botaction- the action associated to this item- Returns:
- this menu
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deleteMenuOnClose
Sets whether to delete the menu message when the menu is closed by user.- Parameters:
deleteMenuOnClose- a boolean- Returns:
- this menu
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deleteMenuOnTimeout
Sets whether to delete the menu message when the menu is closed automatically by timeout- Parameters:
deleteMenuOnTimeout- a boolean- Returns:
- this menu
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closeAfterMessage
Sets whether to close this menu after a message item is triggered.- Parameters:
closeAfterMessage- a boolean- Returns:
- this menu
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closeAfterReaction
Sets whether to close this menu after a reaction item is triggered.- Parameters:
closeAfterReaction- a boolean- Returns:
- this menu
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withTimeout
Sets a timeou after which the menu automatically closes. The timeout starts when the menu opens, and is not reset by user interaction.- Parameters:
timeout- the timeout- Returns:
- this menu
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open
Opens the interactive menu, that is, sends the menu message over Discord and starts listening for user's interaction. The returned Mono completes once the menu closes or timeouts. If the menu was created using the factory methodcreate(Mono)and the supplied Mono completes empty or with an error, the respective signals will be forwarded through the returning Mono.- Parameters:
ctx- the context of the command invoking this menu- Returns:
- a Mono completing when the menu closes or timeouts. Any error happening while the menu is open will be forwarded through the Mono
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