case class Glicko2(rating: Double = 0.0, ratingDeviation: Double = ..., ratingVolatility: Double = Glicko2.NewPlayerVolatilityG1) extends Product with Serializable
Linear Supertypes
Ordering
- Alphabetic
- By Inheritance
Inherited
- Glicko2
- Serializable
- Serializable
- Product
- Equals
- AnyRef
- Any
- Hide All
- Show All
Visibility
- Public
- All
Instance Constructors
- new Glicko2(rating: Double = 0.0, ratingDeviation: Double = ..., ratingVolatility: Double = Glicko2.NewPlayerVolatilityG1)
Value Members
-
final
def
!=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
##(): Int
- Definition Classes
- AnyRef → Any
-
final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
- def calculateNewRating(opponents: Seq[(Glicko2, Result)]): Glicko2
-
def
clone(): AnyRef
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @native() @throws( ... )
-
final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
estimatedImprovement(opponents: Seq[(Glicko2, Result)]): Double
Computes the quantity ∆, the estimated improvement in rating by comparing the pre-period rating to the performance rating based only on game outcomes
-
def
estimatedVariance(opponents: Seq[(Glicko2, Result)]): Double
Computes estimated variance of the player’s rating based on game outcomes
-
def
finalize(): Unit
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( classOf[java.lang.Throwable] )
-
final
def
getClass(): Class[_]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
-
final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
final
def
ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
final
def
notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
-
final
def
notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- val rating: Double
- val ratingDeviation: Double
-
def
ratingDeviationForIdle(idleRatingPeriods: Int): Glicko2
If a player does not compete during the rating period their rating and volatility parameters remain the same but the rating deviation increases.
If a player does not compete during the rating period their rating and volatility parameters remain the same but the rating deviation increases.
The Glicko-2 system works best when the number of games in a rating period is moderate to large, i.e. at least 10-15 games per player in a rating period.
- idleRatingPeriods
number of rating periods a player has not competed
- val ratingVolatility: Double
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
- AnyRef
- def toGlicko1(): Glicko1
-
final
def
wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @throws( ... )