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case class Glicko2(rating: Double = 0.0, ratingDeviation: Double = ..., ratingVolatility: Double = Glicko2.NewPlayerVolatilityG1) extends Product with Serializable

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  1. Glicko2
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Instance Constructors

  1. new Glicko2(rating: Double = 0.0, ratingDeviation: Double = ..., ratingVolatility: Double = Glicko2.NewPlayerVolatilityG1)

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. def calculateNewRating(opponents: Seq[(Glicko2, Result)]): Glicko2
  6. def clone(): AnyRef
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @native() @throws( ... )
  7. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  8. def estimatedImprovement(opponents: Seq[(Glicko2, Result)]): Double

    Computes the quantity ∆, the estimated improvement in rating by comparing the pre-period rating to the performance rating based only on game outcomes

  9. def estimatedVariance(opponents: Seq[(Glicko2, Result)]): Double

    Computes estimated variance of the player’s rating based on game outcomes

  10. def finalize(): Unit
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  11. final def getClass(): Class[_]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  12. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  13. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  14. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  15. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  16. val rating: Double
  17. val ratingDeviation: Double
  18. def ratingDeviationForIdle(idleRatingPeriods: Int): Glicko2

    If a player does not compete during the rating period their rating and volatility parameters remain the same but the rating deviation increases.

    If a player does not compete during the rating period their rating and volatility parameters remain the same but the rating deviation increases.

    The Glicko-2 system works best when the number of games in a rating period is moderate to large, i.e. at least 10-15 games per player in a rating period.

    idleRatingPeriods

    number of rating periods a player has not competed

  19. val ratingVolatility: Double
  20. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
    AnyRef
  21. def toGlicko1(): Glicko1
  22. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  23. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  24. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
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    @native() @throws( ... )

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