trait PrimaryWithRender[P, C <: Children, Ctx, _Step <: AbstractStep] extends Primary[Ctx, _Step]
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Abstract Value Members
- abstract def next[H](f: (Ctx) => H)(implicit step: Step): Primary._Step.Next[H]
- Attributes
- protected
- Definition Classes
- Primary
- abstract def render(f: (Ctx) => VdomNode)(implicit s: Summoner[Box[P], C]): Component[P, CT]
- abstract def renderWithReuseBy[A](reusableInputs: (Ctx) => A)(f: (A) => VdomNode)(implicit s: Summoner[Box[P], C], r: Reusability[A]): Component[P, CT]
- abstract def self(f: (Ctx) => Any)(implicit step: Step): Primary._Step.Self
- Attributes
- protected
- Definition Classes
- Primary
Concrete Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- final def custom[I, O](hook: CustomHook[I, O])(implicit step: Step, a: Arg[Ctx, I], d: DynamicNextStep[O]): OneOf[Primary._Step.Self, Primary._Step.Next[O]]
Use a custom hook
Use a custom hook
- Definition Classes
- Primary
- final def customBy[O](hook: (Ctx) => CustomHook[Unit, O])(implicit step: Step, d: DynamicNextStep[O]): OneOf[Primary._Step.Self, Primary._Step.Next[O]]
Use a custom hook
Use a custom hook
- Definition Classes
- Primary
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef → Any
- def finalize(): Unit
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.Throwable])
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- def hashCode(): Int
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- final def localLazyVal[A](a: => A)(implicit step: Step): Primary._Step.Next[() => A]
Create a new local
lazy val
on each render.Create a new local
lazy val
on each render.- Definition Classes
- Primary
- final def localLazyValBy[A](f: (Ctx) => A)(implicit step: Step): Primary._Step.Next[() => A]
Create a new local
lazy val
on each render.Create a new local
lazy val
on each render.- Definition Classes
- Primary
- final def localVal[A](a: => A)(implicit step: Step): Primary._Step.Next[A]
Create a new local
val
on each render.Create a new local
val
on each render.- Definition Classes
- Primary
- final def localValBy[A](f: (Ctx) => A)(implicit step: Step): Primary._Step.Next[A]
Create a new local
val
on each render.Create a new local
val
on each render.- Definition Classes
- Primary
- final def localVar[A](a: => A)(implicit step: Step): Primary._Step.Next[Var[A]]
Create a new local
var
on each render.Create a new local
var
on each render.- Definition Classes
- Primary
- final def localVarBy[A](f: (Ctx) => A)(implicit step: Step): Primary._Step.Next[Var[A]]
Create a new local
var
on each render.Create a new local
var
on each render.- Definition Classes
- Primary
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def renderReusable[A](f: (Ctx) => Reusable[A])(implicit s: Summoner[Box[P], C], v: (A) => VdomNode): Component[P, CT]
- final def renderWithReuse(f: (Ctx) => VdomNode)(implicit s: Summoner[Box[P], C], r: Reusability[Ctx]): Component[P, CT]
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- def toString(): String
- Definition Classes
- AnyRef → Any
- final def unchecked[A](f: => A)(implicit step: Step, d: DynamicNextStep[A]): OneOf[Primary._Step.Self, Primary._Step.Next[A]]
Provides you with a means to do whatever you want without the static guarantees that the normal DSL provides.
Provides you with a means to do whatever you want without the static guarantees that the normal DSL provides. It's up to you to ensure you don't vioalte React's hook rules.
- Definition Classes
- Primary
- final def uncheckedBy[A](f: (Ctx) => A)(implicit step: Step, d: DynamicNextStep[A]): OneOf[Primary._Step.Self, Primary._Step.Next[A]]
Provides you with a means to do whatever you want without the static guarantees that the normal DSL provides.
Provides you with a means to do whatever you want without the static guarantees that the normal DSL provides. It's up to you to ensure you don't vioalte React's hook rules.
- Definition Classes
- Primary
- final def useCallback[A](callback: A)(implicit a: UseCallbackArg[A], step: Step): Primary._Step.Next[Reusable[A]]
Returns a memoized callback.
Returns a memoized callback.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#usecallback
- final def useCallbackBy[A](callback: (Ctx) => A)(implicit a: UseCallbackArg[A], step: Step): Primary._Step.Next[Reusable[A]]
Returns a memoized callback.
Returns a memoized callback.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#usecallback
- final def useCallbackWithDeps[D, A](deps: => D)(callback: (D) => A)(implicit a: UseCallbackArg[A], r: Reusability[D], step: Step): Primary._Step.Next[Reusable[A]]
Returns a memoized callback.
Returns a memoized callback.
Pass an inline callback and dependencies. useCallback will return a memoized version of the callback that only changes if one of the dependencies has changed. This is useful when passing callbacks to optimized child components that rely on reference equality to prevent unnecessary renders.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#usecallback
- final def useCallbackWithDepsBy[D, A](deps: (Ctx) => D)(callback: (Ctx) => (D) => A)(implicit a: UseCallbackArg[A], r: Reusability[D], step: Step): Primary._Step.Next[Reusable[A]]
Returns a memoized callback.
Returns a memoized callback.
Pass an inline callback and dependencies. useCallback will return a memoized version of the callback that only changes if one of the dependencies has changed. This is useful when passing callbacks to optimized child components that rely on reference equality to prevent unnecessary renders.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#usecallback
- final def useContext[A](ctx: Context[A])(implicit step: Step): Primary._Step.Next[A]
Accepts a context object and returns the current context value for that context.
Accepts a context object and returns the current context value for that context. The current context value is determined by the value prop of the nearest
<MyContext.Provider>
above the calling component in the tree.When the nearest
<MyContext.Provider>
above the component updates, this Hook will trigger a rerender with the latest context value passed to thatMyContext
provider. Even if an ancestor usesReact.memo
orshouldComponentUpdate
, a rerender will still happen starting at the component itself usinguseContext
.A component calling
useContext
will always re-render when the context value changes. If re-rendering the component is expensive, you can optimize it by using memoization.useContext(MyContext)
only lets you read the context and subscribe to its changes. You still need a<MyContext.Provider>
above in the tree to provide the value for this context.- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#usecontext
- final def useContextBy[A](f: (Ctx) => Context[A])(implicit step: Step): Primary._Step.Next[A]
Accepts a context object and returns the current context value for that context.
Accepts a context object and returns the current context value for that context. The current context value is determined by the value prop of the nearest
<MyContext.Provider>
above the calling component in the tree.When the nearest
<MyContext.Provider>
above the component updates, this Hook will trigger a rerender with the latest context value passed to thatMyContext
provider. Even if an ancestor usesReact.memo
orshouldComponentUpdate
, a rerender will still happen starting at the component itself usinguseContext
.A component calling
useContext
will always re-render when the context value changes. If re-rendering the component is expensive, you can optimize it by using memoization.useContext(MyContext)
only lets you read the context and subscribe to its changes. You still need a<MyContext.Provider>
above in the tree to provide the value for this context.- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#usecontext
- final def useDebugValue(desc: => Any)(implicit step: Step): Primary._Step.Self
Used to display a label for custom hooks in React DevTools.
Used to display a label for custom hooks in React DevTools.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#usedebugvalue
- final def useDebugValueBy(desc: (Ctx) => Any)(implicit step: Step): Primary._Step.Self
Used to display a label for custom hooks in React DevTools.
Used to display a label for custom hooks in React DevTools.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#usedebugvalue
- final def useEffect[A](effect: A)(implicit a: UseEffectArg[A], step: Step): Primary._Step.Self
The callback passed to useEffect will run after the render is committed to the screen.
The callback passed to useEffect will run after the render is committed to the screen. Think of effects as an escape hatch from React’s purely functional world into the imperative world.
By default, effects run after every completed render. If you'd only like to execute the effect when your component is mounted, then use useEffectOnMount. If you'd only like to execute the effect when certain values have changed, provide those certain values as the second argument.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#useeffect
- final def useEffectBy[A](init: (Ctx) => A)(implicit a: UseEffectArg[A], step: Step): Primary._Step.Self
The callback passed to useEffect will run after the render is committed to the screen.
The callback passed to useEffect will run after the render is committed to the screen. Think of effects as an escape hatch from React’s purely functional world into the imperative world.
By default, effects run after every completed render. If you'd only like to execute the effect when your component is mounted, then use useEffectOnMount. If you'd only like to execute the effect when certain values have changed, provide those certain values as the second argument.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#useeffect
- final def useEffectOnMount[A](effect: A)(implicit a: UseEffectArg[A], step: Step): Primary._Step.Self
The callback passed to useEffect will run after the render is committed to the screen.
The callback passed to useEffect will run after the render is committed to the screen. Think of effects as an escape hatch from React’s purely functional world into the imperative world.
This will only execute the effect when your component is mounted.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#useeffect
- final def useEffectOnMountBy[A](effect: (Ctx) => A)(implicit a: UseEffectArg[A], step: Step): Primary._Step.Self
The callback passed to useEffect will run after the render is committed to the screen.
The callback passed to useEffect will run after the render is committed to the screen. Think of effects as an escape hatch from React’s purely functional world into the imperative world.
This will only execute the effect when your component is mounted.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#useeffect
- final def useEffectWithDeps[D, A](deps: => D)(effect: (D) => A)(implicit a: UseEffectArg[A], r: Reusability[D], step: Step): Primary._Step.Self
The callback passed to useEffect will run after the render is committed to the screen.
The callback passed to useEffect will run after the render is committed to the screen. Think of effects as an escape hatch from React’s purely functional world into the imperative world.
This will only execute the effect when values in the second argument, change.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#useeffect
- final def useEffectWithDepsBy[D, A](deps: (Ctx) => D)(effect: (Ctx) => (D) => A)(implicit a: UseEffectArg[A], r: Reusability[D], step: Step): Primary._Step.Self
The callback passed to useEffect will run after the render is committed to the screen.
The callback passed to useEffect will run after the render is committed to the screen. Think of effects as an escape hatch from React’s purely functional world into the imperative world.
This will only execute the effect when values in the second argument, change.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#useeffect
- final def useForceUpdate(implicit step: Step): Primary._Step.Next[Reusable[Sync[Unit]]]
When invoked, forces a re-render of your component.
When invoked, forces a re-render of your component.
- Definition Classes
- Primary
- final def useId(implicit step: Step): Primary._Step.Next[String]
useId
is a React Hook for generating unique IDs that can be passed to accessibility attributes.useId
is a React Hook for generating unique IDs that can be passed to accessibility attributes.- Definition Classes
- Primary
- See also
https://react.dev/reference/react/useId
- final def useLayoutEffect[A](effect: A)(implicit a: UseEffectArg[A], step: Step): Primary._Step.Self
The signature is identical to useEffect, but it fires synchronously after all DOM mutations.
The signature is identical to useEffect, but it fires synchronously after all DOM mutations. Use this to read layout from the DOM and synchronously re-render. Updates scheduled inside useLayoutEffect will be flushed synchronously, before the browser has a chance to paint.
Prefer the standard useEffect when possible to avoid blocking visual updates.
If you'd only like to execute the effect when your component is mounted, then use useLayoutEffectOnMount. If you'd only like to execute the effect when certain values have changed, provide those certain values as the second argument.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#useLayoutEffect
- final def useLayoutEffectBy[A](init: (Ctx) => A)(implicit a: UseEffectArg[A], step: Step): Primary._Step.Self
The signature is identical to useEffect, but it fires synchronously after all DOM mutations.
The signature is identical to useEffect, but it fires synchronously after all DOM mutations. Use this to read layout from the DOM and synchronously re-render. Updates scheduled inside useLayoutEffect will be flushed synchronously, before the browser has a chance to paint.
Prefer the standard useEffect when possible to avoid blocking visual updates.
If you'd only like to execute the effect when your component is mounted, then use useLayoutEffectOnMount. If you'd only like to execute the effect when certain values have changed, provide those certain values as the second argument.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#useLayoutEffect
- final def useLayoutEffectOnMount[A](effect: A)(implicit a: UseEffectArg[A], step: Step): Primary._Step.Self
The signature is identical to useEffect, but it fires synchronously after all DOM mutations.
The signature is identical to useEffect, but it fires synchronously after all DOM mutations. Use this to read layout from the DOM and synchronously re-render. Updates scheduled inside useLayoutEffect will be flushed synchronously, before the browser has a chance to paint.
Prefer the standard useEffect when possible to avoid blocking visual updates.
This will only execute the effect when your component is mounted.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#useLayoutEffect
- final def useLayoutEffectOnMountBy[A](effect: (Ctx) => A)(implicit a: UseEffectArg[A], step: Step): Primary._Step.Self
The signature is identical to useEffect, but it fires synchronously after all DOM mutations.
The signature is identical to useEffect, but it fires synchronously after all DOM mutations. Use this to read layout from the DOM and synchronously re-render. Updates scheduled inside useLayoutEffect will be flushed synchronously, before the browser has a chance to paint.
Prefer the standard useEffect when possible to avoid blocking visual updates.
This will only execute the effect when your component is mounted.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#useLayoutEffect
- final def useLayoutEffectWithDeps[D, A](deps: => D)(effect: (D) => A)(implicit a: UseEffectArg[A], r: Reusability[D], step: Step): Primary._Step.Self
The signature is identical to useEffect, but it fires synchronously after all DOM mutations.
The signature is identical to useEffect, but it fires synchronously after all DOM mutations. Use this to read layout from the DOM and synchronously re-render. Updates scheduled inside useLayoutEffect will be flushed synchronously, before the browser has a chance to paint.
Prefer the standard useEffect when possible to avoid blocking visual updates.
This will only execute the effect when values in the second argument, change.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#useLayoutEffect
- final def useLayoutEffectWithDepsBy[D, A](deps: (Ctx) => D)(effect: (Ctx) => (D) => A)(implicit a: UseEffectArg[A], r: Reusability[D], step: Step): Primary._Step.Self
The signature is identical to useEffect, but it fires synchronously after all DOM mutations.
The signature is identical to useEffect, but it fires synchronously after all DOM mutations. Use this to read layout from the DOM and synchronously re-render. Updates scheduled inside useLayoutEffect will be flushed synchronously, before the browser has a chance to paint.
Prefer the standard useEffect when possible to avoid blocking visual updates.
This will only execute the effect when values in the second argument, change.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#useLayoutEffect
- final def useMemo[D, A](deps: => D)(create: (D) => A)(implicit r: Reusability[D], step: Step): Primary._Step.Next[Reusable[A]]
Returns a memoized value.
Returns a memoized value.
Pass a “create” function and any dependencies. useMemo will only recompute the memoized value when one of the dependencies has changed. This optimization helps to avoid expensive calculations on every render.
Remember that the function passed to useMemo runs during rendering. Don’t do anything there that you wouldn’t normally do while rendering. For example, side effects belong in useEffect, not useMemo.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#usememo
- final def useMemoBy[D, A](deps: (Ctx) => D)(create: (Ctx) => (D) => A)(implicit r: Reusability[D], step: Step): Primary._Step.Next[Reusable[A]]
Returns a memoized value.
Returns a memoized value.
Pass a “create” function and any dependencies. useMemo will only recompute the memoized value when one of the dependencies has changed. This optimization helps to avoid expensive calculations on every render.
Remember that the function passed to useMemo runs during rendering. Don’t do anything there that you wouldn’t normally do while rendering. For example, side effects belong in useEffect, not useMemo.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#usememo
- final def useReducer[S, A](reducer: (S, A) => S, initialState: => S)(implicit step: Step): Primary._Step.Next[UseReducer[S, A]]
An alternative to useState.
An alternative to useState. Accepts a reducer of type
(state, action) => newState
, and returns the current state paired with a dispatch method. (If you’re familiar with Redux, you already know how this works.)useReducer is usually preferable to useState when you have complex state logic that involves multiple sub-values or when the next state depends on the previous one. useReducer also lets you optimize performance for components that trigger deep updates because you can pass dispatch down instead of callbacks.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#usereducer
- final def useReducerBy[S, A](reducer: (Ctx) => (S, A) => S, initialState: (Ctx) => S)(implicit step: Step): Primary._Step.Next[UseReducer[S, A]]
An alternative to useState.
An alternative to useState. Accepts a reducer of type
(state, action) => newState
, and returns the current state paired with a dispatch method. (If you’re familiar with Redux, you already know how this works.)useReducer is usually preferable to useState when you have complex state logic that involves multiple sub-values or when the next state depends on the previous one. useReducer also lets you optimize performance for components that trigger deep updates because you can pass dispatch down instead of callbacks.
- Definition Classes
- Primary
- See also
https://reactjs.org/docs/hooks-reference.html#usereducer
- final def useRef[A](initialValue: => A)(implicit step: Step): Primary._Step.Next[UseRef[A]]
Create a mutable ref that will persist for the full lifetime of the component.
Create a mutable ref that will persist for the full lifetime of the component.
- Definition Classes
- Primary
- final def useRefBy[A](initialValue: (Ctx) => A)(implicit step: Step): Primary._Step.Next[UseRef[A]]
Create a mutable ref that will persist for the full lifetime of the component.
Create a mutable ref that will persist for the full lifetime of the component.
- Definition Classes
- Primary
- final def useRefToAnyVdom(implicit step: Step): Primary._Step.Next[ToAnyVdom]
Create a mutable ref that will persist for the full lifetime of the component.
Create a mutable ref that will persist for the full lifetime of the component.
- Definition Classes
- Primary
- final def useRefToJsComponent[F[_], A[_], P1, S1, CT1[-p, +u] <: CtorType[p, u], R <: RawMounted[P0, S0], P0 <: Object, S0 <: Object, CT0[-p, +u] <: CtorType[p, u]](a: WithJsComponentArg[F, A, P1, S1, CT1, R, P0, S0])(implicit step: Step): Primary._Step.Next[WithJsComponent[F, A, P1, S1, CT1, R, P0, S0]]
Create a mutable ref that will persist for the full lifetime of the component.
Create a mutable ref that will persist for the full lifetime of the component.
- Definition Classes
- Primary
- final def useRefToJsComponent[P <: Object, S <: Object](implicit step: Step): Primary._Step.Next[ToJsComponent[P, S, RawMounted[P, S]]]
Create a mutable ref that will persist for the full lifetime of the component.
Create a mutable ref that will persist for the full lifetime of the component.
- Definition Classes
- Primary
- final def useRefToJsComponentWithMountedFacade[P <: Object, S <: Object, F <: Object](implicit step: Step): Primary._Step.Next[ToJsComponent[P, S, RawMounted[P, S] with F]]
Create a mutable ref that will persist for the full lifetime of the component.
Create a mutable ref that will persist for the full lifetime of the component.
- Definition Classes
- Primary
- final def useRefToScalaComponent[P, S, B, CT[-p, +u] <: CtorType[p, u]](c: Component[P, S, B, CT])(implicit step: Step): Primary._Step.Next[WithScalaComponent[P, S, B, CT]]
Create a mutable ref that will persist for the full lifetime of the component.
Create a mutable ref that will persist for the full lifetime of the component.
- Definition Classes
- Primary
- final def useRefToScalaComponent[P, S, B](implicit step: Step): Primary._Step.Next[ToScalaComponent[P, S, B]]
Create a mutable ref that will persist for the full lifetime of the component.
Create a mutable ref that will persist for the full lifetime of the component.
- Definition Classes
- Primary
- final def useRefToVdom[N <: TopNode](implicit arg0: ClassTag[N], step: Step): Primary._Step.Next[ToVdom[N]]
Create a mutable ref that will persist for the full lifetime of the component.
Create a mutable ref that will persist for the full lifetime of the component.
- Definition Classes
- Primary
- final def useState[S](initialState: => S)(implicit step: Step): Primary._Step.Next[UseState[S]]
Returns a stateful value, and a function to update it.
Returns a stateful value, and a function to update it.
During the initial render, the returned state is the same as the value passed as the first argument (initialState).
During subsequent re-renders, the first value returned by useState will always be the most recent state after applying updates.
- Definition Classes
- Primary
- final def useStateBy[S](initialState: (Ctx) => S)(implicit step: Step): Primary._Step.Next[UseState[S]]
Returns a stateful value, and a function to update it.
Returns a stateful value, and a function to update it.
During the initial render, the returned state is the same as the value passed as the first argument (initialState).
During subsequent re-renders, the first value returned by useState will always be the most recent state after applying updates.
- Definition Classes
- Primary
- final def useStateWithReuse[S](initialState: => S)(implicit arg0: ClassTag[S], arg1: Reusability[S], step: Step): Primary._Step.Next[UseStateWithReuse[S]]
Returns a stateful value, and a function to update it.
Returns a stateful value, and a function to update it.
During the initial render, the returned state is the same as the value passed as the first argument (initialState).
During subsequent re-renders, the first value returned by useState will always be the most recent state after applying updates.
- Definition Classes
- Primary
- final def useStateWithReuseBy[S](initialState: (Ctx) => S)(implicit arg0: ClassTag[S], arg1: Reusability[S], step: Step): Primary._Step.Next[UseStateWithReuse[S]]
Returns a stateful value, and a function to update it.
Returns a stateful value, and a function to update it.
During the initial render, the returned state is the same as the value passed as the first argument (initialState).
During subsequent re-renders, the first value returned by useState will always be the most recent state after applying updates.
- Definition Classes
- Primary
- final def useTransition(implicit step: Step): Primary._Step.Next[UseTransition]
Allows components to avoid undesirable loading states by waiting for content to load before transitioning to the next screen.
Allows components to avoid undesirable loading states by waiting for content to load before transitioning to the next screen. It also allows components to defer slower, data fetching updates until subsequent renders so that more crucial updates can be rendered immediately.
**If some state update causes a component to suspend, that state update should be wrapped in a transition.**
- Definition Classes
- Primary
- See also
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()