Simulate

object Simulate

https://reactjs.org/docs/test-utils.html#simulate

class Object
trait Matchable
class Any

Value members

Concrete methods

def auxClick(t: ReactOrDomNode, eventData: Object): Unit
def beforeInput(t: ReactOrDomNode, eventData: Object): Unit
def blur(t: ReactOrDomNode, eventData: Object): Unit
def change(t: ReactOrDomNode, eventData: Object): Unit
def click(t: ReactOrDomNode, eventData: Object): Unit
def compositionEnd(t: ReactOrDomNode, eventData: Object): Unit
def compositionStart(t: ReactOrDomNode, eventData: Object): Unit
def compositionUpdate(t: ReactOrDomNode, eventData: Object): Unit
def contextMenu(t: ReactOrDomNode, eventData: Object): Unit
def copy(t: ReactOrDomNode, eventData: Object): Unit
def cut(t: ReactOrDomNode, eventData: Object): Unit
def doubleClick(t: ReactOrDomNode, eventData: Object): Unit
def drag(t: ReactOrDomNode, eventData: Object): Unit
def dragEnd(t: ReactOrDomNode, eventData: Object): Unit
def dragEnter(t: ReactOrDomNode, eventData: Object): Unit
def dragExit(t: ReactOrDomNode, eventData: Object): Unit
def dragLeave(t: ReactOrDomNode, eventData: Object): Unit
def dragOver(t: ReactOrDomNode, eventData: Object): Unit
def dragStart(t: ReactOrDomNode, eventData: Object): Unit
def drop(t: ReactOrDomNode, eventData: Object): Unit
def error(t: ReactOrDomNode, eventData: Object): Unit
def focus(t: ReactOrDomNode, eventData: Object): Unit
def gotPointerCapture(t: ReactOrDomNode, eventData: Object): Unit
def input(t: ReactOrDomNode, eventData: Object): Unit
def keyDown(t: ReactOrDomNode, eventData: Object): Unit
def keyPress(t: ReactOrDomNode, eventData: Object): Unit
def keyUp(t: ReactOrDomNode, eventData: Object): Unit
def load(t: ReactOrDomNode, eventData: Object): Unit
def lostPointerCapture(t: ReactOrDomNode, eventData: Object): Unit
def mouseDown(t: ReactOrDomNode, eventData: Object): Unit
def mouseEnter(t: ReactOrDomNode, eventData: Object): Unit
def mouseLeave(t: ReactOrDomNode, eventData: Object): Unit
def mouseMove(t: ReactOrDomNode, eventData: Object): Unit
def mouseOut(t: ReactOrDomNode, eventData: Object): Unit
def mouseOver(t: ReactOrDomNode, eventData: Object): Unit
def mouseUp(t: ReactOrDomNode, eventData: Object): Unit
def paste(t: ReactOrDomNode, eventData: Object): Unit
def pointerCancel(t: ReactOrDomNode, eventData: Object): Unit
def pointerDown(t: ReactOrDomNode, eventData: Object): Unit
def pointerEnter(t: ReactOrDomNode, eventData: Object): Unit
def pointerLeave(t: ReactOrDomNode, eventData: Object): Unit
def pointerMove(t: ReactOrDomNode, eventData: Object): Unit
def pointerOut(t: ReactOrDomNode, eventData: Object): Unit
def pointerOver(t: ReactOrDomNode, eventData: Object): Unit
def pointerUp(t: ReactOrDomNode, eventData: Object): Unit
def raw: Simulate
def reset(t: ReactOrDomNode, eventData: Object): Unit
def scroll(t: ReactOrDomNode, eventData: Object): Unit
def select(t: ReactOrDomNode, eventData: Object): Unit
def submit(t: ReactOrDomNode, eventData: Object): Unit
def touchCancel(t: ReactOrDomNode, eventData: Object): Unit
def touchEnd(t: ReactOrDomNode, eventData: Object): Unit
def touchMove(t: ReactOrDomNode, eventData: Object): Unit
def touchStart(t: ReactOrDomNode, eventData: Object): Unit
def wheel(t: ReactOrDomNode, eventData: Object): Unit