case class LayoutPrefsImpl(removeKinks: Boolean = true, compactify: Boolean = true, elevateEdges: Boolean = true, vertical: Boolean = true, unicode: Boolean = true, doubleVertices: Boolean = false, rounded: Boolean = false, explicitAsciiBends: Boolean = false) extends LayoutPrefs with Product with Serializable
- Alphabetic
- By Inheritance
- LayoutPrefsImpl
- Serializable
- Serializable
- Product
- Equals
- LayoutPrefs
- RendererPrefs
- AnyRef
- Any
- Hide All
- Show All
- Public
- All
Instance Constructors
- new LayoutPrefsImpl(removeKinks: Boolean = true, compactify: Boolean = true, elevateEdges: Boolean = true, vertical: Boolean = true, unicode: Boolean = true, doubleVertices: Boolean = false, rounded: Boolean = false, explicitAsciiBends: Boolean = false)
Value Members
-
final
def
!=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
##(): Int
- Definition Classes
- AnyRef → Any
-
final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
-
def
clone(): AnyRef
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @native() @HotSpotIntrinsicCandidate() @throws( ... )
-
val
compactify: Boolean
Shrink diagram by removing edge rows (or columns) that are not needed.
Shrink diagram by removing edge rows (or columns) that are not needed.
- Definition Classes
- LayoutPrefsImpl → LayoutPrefs
-
val
doubleVertices: Boolean
If true (and unicode is true), use double-lines for rendering boxes.
If true (and unicode is true), use double-lines for rendering boxes.
- Definition Classes
- LayoutPrefsImpl → RendererPrefs
-
val
elevateEdges: Boolean
Move edges up where possible, to avoid collisions.
Move edges up where possible, to avoid collisions.
- Definition Classes
- LayoutPrefsImpl → LayoutPrefs
-
final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
val
explicitAsciiBends: Boolean
If true (and unicode is false), use / and \ characters for edge bends.
If true (and unicode is false), use / and \ characters for edge bends. This is useful for reducing ambiguity, but can be more aesthetically noisy.
- Definition Classes
- LayoutPrefsImpl → RendererPrefs
-
final
def
getClass(): Class[_]
- Definition Classes
- AnyRef → Any
- Annotations
- @native() @HotSpotIntrinsicCandidate()
-
final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
final
def
ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
final
def
notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @HotSpotIntrinsicCandidate()
-
final
def
notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @HotSpotIntrinsicCandidate()
-
val
removeKinks: Boolean
Straighten edges by removing kinks wherever possible.
Straighten edges by removing kinks wherever possible.
- Definition Classes
- LayoutPrefsImpl → LayoutPrefs
-
val
rounded: Boolean
If true (and unicode is true), use rounded corners for edge bends and (if doubleVertices is false) for box corners.
If true (and unicode is true), use rounded corners for edge bends and (if doubleVertices is false) for box corners. Note: these characters seem not to be well supported by typical Windows fonts.
- Definition Classes
- LayoutPrefsImpl → RendererPrefs
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
- AnyRef
-
val
unicode: Boolean
If true, use Unicode box-drawing characters, else use ASCII characters.
If true, use Unicode box-drawing characters, else use ASCII characters.
- Definition Classes
- LayoutPrefsImpl → RendererPrefs
-
val
vertical: Boolean
If true, layers flow from top to bottom.
If true, layers flow from top to bottom. If false, layers flow from left to right.
- Definition Classes
- LayoutPrefsImpl → LayoutPrefs
-
final
def
wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @throws( ... )
-
final
def
wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )