com.google.zxing.common
Class PerspectiveTransform
java.lang.Object
com.google.zxing.common.PerspectiveTransform
public final class PerspectiveTransform
- extends Object
This class implements a perspective transform in two dimensions. Given four source and four
destination points, it will compute the transformation implied between them. The code is based
directly upon section 3.4.2 of George Wolberg's "Digital Image Warping"; see pages 54-56.
- Author:
- Sean Owen
Method Summary |
static PerspectiveTransform |
quadrilateralToQuadrilateral(float x0,
float y0,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3,
float x0p,
float y0p,
float x1p,
float y1p,
float x2p,
float y2p,
float x3p,
float y3p)
|
static PerspectiveTransform |
quadrilateralToSquare(float x0,
float y0,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3)
|
static PerspectiveTransform |
squareToQuadrilateral(float x0,
float y0,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3)
|
void |
transformPoints(float[] points)
|
void |
transformPoints(float[] xValues,
float[] yValues)
Convenience method, not optimized for performance. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
quadrilateralToQuadrilateral
public static PerspectiveTransform quadrilateralToQuadrilateral(float x0,
float y0,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3,
float x0p,
float y0p,
float x1p,
float y1p,
float x2p,
float y2p,
float x3p,
float y3p)
transformPoints
public void transformPoints(float[] points)
transformPoints
public void transformPoints(float[] xValues,
float[] yValues)
- Convenience method, not optimized for performance.
squareToQuadrilateral
public static PerspectiveTransform squareToQuadrilateral(float x0,
float y0,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3)
quadrilateralToSquare
public static PerspectiveTransform quadrilateralToSquare(float x0,
float y0,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3)
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