|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectcom.googlecode.javaewah32.IteratorUtil32
public class IteratorUtil32
Convenience functions for working over iterators
Constructor Summary | |
---|---|
IteratorUtil32()
|
Method Summary | |
---|---|
static int |
cardinality(IteratingRLW32 i)
|
static EWAHCompressedBitmap32 |
materialize(IteratingRLW32 i)
Turn an iterator into a bitmap |
static void |
materialize(IteratingRLW32 i,
BitmapStorage32 c)
Turn an iterator into a bitmap |
static long |
materialize(IteratingRLW32 i,
BitmapStorage32 c,
int Max)
Turn an iterator into a bitmap |
static IteratingRLW32[] |
toIterators(EWAHCompressedBitmap32... x)
|
static IntIterator |
toSetBitsIntIterator(IteratingRLW32 i)
|
static Iterator<Integer> |
toSetBitsIterator(IteratingRLW32 i)
|
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public IteratorUtil32()
Method Detail |
---|
public static IntIterator toSetBitsIntIterator(IteratingRLW32 i)
i
- iterator we wish to iterate over
public static Iterator<Integer> toSetBitsIterator(IteratingRLW32 i)
i
- iterator we wish to iterate over
public static void materialize(IteratingRLW32 i, BitmapStorage32 c)
i
- iterator we wish to materializec
- where we writepublic static int cardinality(IteratingRLW32 i)
i
- iterator we wish to iterate over
public static IteratingRLW32[] toIterators(EWAHCompressedBitmap32... x)
x
- set of bitmaps we wish to iterate over
public static long materialize(IteratingRLW32 i, BitmapStorage32 c, int Max)
i
- iterator we wish to materializec
- where we writeMax
- maximum number of words to materialize
public static EWAHCompressedBitmap32 materialize(IteratingRLW32 i)
i
- iterator we wish to materialize
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |