Interface | Description |
---|---|
CombatEntityDeathListener |
This listener provides callbacks for when an
ICombatEntity died. |
CombatEntityHitListener |
This listener provides callbacks for when an
ICombatEntity was hit. |
CombatEntityListener |
This listener provides callbacks for when an
ICombatEntity dies, was resurrected or is being hit. |
EntityListener | |
EntityTransformListener |
This listener provides callbacks for when an
Entity was moved or changed its size. |
ICollisionEntity | |
ICombatEntity | |
IEntity | |
IEntityController | |
IMobileEntity |
The Interface IMobileEntity.
|
MessageListener |
This listener provides callbacks for when an
Entity received a message. |
TriggerActivatedListener |
This listener provides a callback for when a
Trigger was activated. |
TriggerActivatingCondition |
This listener provides a callback that allows to check conditions for activating a
Trigger and prevent the activation if necessary. |
TriggerDeactivatedListener |
This listener provides a callback for when a
Trigger was deactivated. |
TriggerListener |
This listener provides callbacks for when a
Trigger gets activated or deactivated. |
Class | Description |
---|---|
CollisionBox | |
CollisionEntity | |
CombatEntity |
The Class AttackableEntity.
|
CombatEntityEvent | |
CombatEntityHitEvent | |
Creature | |
Entity | |
EntityAction | |
EntityActionMap | |
EntityComparator | |
EntityControllers |
This class holds all controllers for the entities in the game.
|
EntityDistanceComparator | |
EntityYComparator | |
LightSource | |
MapArea | |
Material | |
MessageEvent |
This implementation is used for events that contain information about a received message.
|
MobileEntity | |
Prop | |
Spawnpoint | |
StaticShadow | |
Trigger | |
TriggerEvent |
Enum | Description |
---|---|
LightSource.Type | |
PropState | |
Rotation | |
Trigger.TriggerActivation |