Interface | Description |
---|---|
EntityDebugRenderedListener | |
ICamera |
The Interface ICamera defines methods that allow to determine where entities
or tiles are rendered on the current screen.
|
IRenderable |
Class | Description |
---|---|
AmbientLight | |
Camera | |
ColorLayer | |
CreatureShadowImageEffect | |
DebugRenderer | |
EntityRotationImageEffect | |
FlashPixelsImageEffect | |
FreeFlightCamera | |
ImageEffect | |
ImageRenderer |
This static implementation renders an
Image to a given Graphics2D object at the specified screen coordinates. |
MapDebugArgs | |
OverlayPixelsImageEffect | |
PositionLockCamera |
The Class LocalPlayerCamera.
|
RenderComponent | |
RenderEngine |
The 2D Render Engine is used to render texts, shapes and entities at their location in the
Environment and with respect to the Camera location and zoom. |
RenderEvent<T> | |
RotationImageEffect | |
ShapeRenderer | |
Spritesheet | |
StaticShadowLayer | |
TextRenderer |
Enum | Description |
---|---|
CreatureAnimationState | |
ImageFormat | |
RenderType |
The RenderType defines how and when something is being rendered by the rendering pipeline of the
Environment . |
StaticShadowType |