Interface | Description |
---|---|
GamepadEvents | |
IKeyboard | |
IMouse |
The Interface IMouse provides methods to manage mouse input in the LITIengine.
|
Class | Description |
---|---|
Gamepad | |
Gamepad.Axis | |
Gamepad.Buttons | |
Gamepad.DPad | |
Gamepad.Xbox | |
GamepadEntityController<T extends IMobileEntity> | |
GamepadManager | |
Input |
The static
Input class is the LITIengine's access point to devices that capture physical player input. |
Input.InputGameAdapter | |
Keyboard | |
KeyboardEntityController<T extends IMobileEntity> | |
Mouse |
This implementation provides information about the mouse input in the LITIengine.
|
MousePathController | |
PlatformingMovementController<T extends IMobileEntity> |
A movement controller that supports keyboard input for horizontal entity movement.
|