@FunctionalInterface
public interface IUpdateable
IUpdateable
provides the functionality to automatically update the instance
from a loop that it is attached to.
This should be used for code that needs to be executed on every tick/frame.
Modifier and Type | Method and Description |
---|---|
void |
update()
This method is called by the game loop on all objects that are attached to the loop.
|
void update()
ClientConfiguration
.ClientConfiguration.setMaxFps(int)