ImageFileSeqOutImpl

trait ImageFileSeqOutImpl[S <: Shape] extends ImageFileOutImpl[S]
trait Node
class Object
trait Matchable
class Any

Value members

Abstract methods

protected
protected
def template: URI
protected
def tryObtainSpec(): Boolean

Concrete methods

protected
def processWindow(): Unit
protected
def tryObtainWinParams(): Boolean

Inherited methods

final protected
def closeImage(): Unit
Inherited from
ImageFileOutImpl
def completeAsync(): Future[Unit]
Inherited from
Node
def failAsync(ex: Exception): Unit
Inherited from
Node
protected
def flushOut(): Boolean
Inherited from
ImageFileOutImpl
protected
def hImg: Array[InDMain]
Inherited from
ImageFileOutImpl
final protected
def imagesWritten: Int
Inherited from
ImageFileOutImpl
protected
def init(): Unit
Inherited from
NodeHasInitImpl
final
def initAsync(): Future[Unit]
Inherited from
NodeHasInitImpl
protected
def initSpec(spec: Spec): Unit
Inherited from
ImageFileOutImpl
protected
def isHotIn(inlet: Inlet[_]): Boolean
Inherited from
ImageFileOutImpl
final protected
def isInitialized: Boolean
Inherited from
NodeHasInitImpl
def launchAsync(): Future[Unit]
Inherited from
Node
Inherited from
Node
protected
Inherited from
ImageFileOutImpl
protected
def mainInDone: Boolean
Inherited from
ImageFileOutImpl
protected
def numChannels: Int
Inherited from
ImageFileOutImpl
protected
def onDone(outlet: Outlet[_]): Unit
Inherited from
WindowedMultiInOut
protected
def onDone(inlet: Inlet[_]): Unit
Inherited from
WindowedMultiInOut
final protected
def openImage(uri: URI): Unit

Resets framesWritten.

Resets framesWritten.

Inherited from
ImageFileOutImpl
protected
def outAvailable: Int
Inherited from
ImageFileOutImpl
protected
def outDone: Boolean
Inherited from
ImageFileOutImpl
final override
def postStop(): Unit

Calls stopped and then removes the node from the control.

Calls stopped and then removes the node from the control.

Definition Classes
Inherited from
Node
final override
def preStart(): Unit

Final so we don't accidentally place code here. In order to initialize state, use NodeHasInitImpl and implement init.

Final so we don't accidentally place code here. In order to initialize state, use NodeHasInitImpl and implement init.

Definition Classes
Inherited from
Node
@tailrec
final protected
def process(): Unit
Inherited from
WindowedMultiInOut
final protected
def readIntoWindow(chunk: Int): Unit
Inherited from
ImageFileOutImpl
protected
def readWinSize: Long
Inherited from
ImageFileOutImpl
def shape: Shape
Inherited from
Node
override protected
def stopped(): Unit
Definition Classes
Inherited from
ImageFileOutImpl
protected
def writeFromWindow(n: Int): Unit
Inherited from
ImageFileOutImpl
protected
def writeWinSize: Long
Inherited from
ImageFileOutImpl

Inherited fields

final protected
var framesWritten: Int
Inherited from
ImageFileOutImpl
final protected
var gain: Double
Inherited from
ImageFileOutImpl
final protected
var img: BufferedImage
Inherited from
ImageFileOutImpl
final protected
var numFrames: Int
Inherited from
ImageFileOutImpl
final protected
var readOff: Long
Inherited from
WindowedMultiInOut
final protected
var readRem: Long
Inherited from
WindowedMultiInOut
final protected
var writeOff: Long
Inherited from
WindowedMultiInOut
final protected
var writeRem: Long
Inherited from
WindowedMultiInOut

Implicits

Inherited implicits

implicit protected
Inherited from
Node