de.sciss.synth.ugen

RandID

object RandID extends Serializable

A UGen that determines which random number generator is used for the enclosing synth. All synths that use the same generator reproduce the same sequence of numbers when the same seed is set again.

Examples
// button alternatingly resets left and right seed
0 to 1 map { i =>
  play {
    RandID.ir(i)
    val x     = Impulse.kr(4)
    val pch   = TIRand.kr(40, 100, x)
    val b     = MouseButton.kr(lag = 0)
    val tr    = PulseDivider.kr(b, 2, i)
    pch.poll(x, if (i == 0) "left " else "right")
    RandSeed.kr(tr + Impulse.kr(0), 234)
    Out.ar(i, SinOsc.ar(pch.midicps) * 0.2)
  }
}
See also

WhiteNoise

IRand

RandSeed

Rand

Linear Supertypes
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  1. final def !=(arg0: AnyRef): Boolean

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  2. final def !=(arg0: Any): Boolean

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  3. final def ##(): Int

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  11. final def getClass(): Class[_]

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  12. def hashCode(): Int

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  13. def ir(id: GE = 0): RandID

    id

    the random number generator identifier from zero until the maximum number of generators specified with the server switch -r (default: 64)

  14. def ir: RandID

  15. final def isInstanceOf[T0]: Boolean

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  16. def kr(id: GE = 0): RandID

    id

    the random number generator identifier from zero until the maximum number of generators specified with the server switch -r (default: 64)

  17. def kr: RandID

  18. final def ne(arg0: AnyRef): Boolean

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  19. final def notify(): Unit

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  20. final def notifyAll(): Unit

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  23. final def wait(): Unit

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