de.sciss.synth.ugen

RandSeed

object RandSeed extends Serializable

A UGen that resets the seed of the synth's random number generator upon receiving a trigger. All synths that use the same random number generator reproduce the same sequence of numbers again. The generator can be set using the RandID UGen.

Examples
// reset seed via mouse button
play {
  val freq = TIRand.kr(40, 100, Impulse.kr(4)).midicps
  RandSeed.kr(MouseButton.kr(lag = 0) + Impulse.kr(0), 234)
  SinOsc.ar(freq) * 0.2
}
See also

WhiteNoise

IRand

RandID

Rand

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  1. final def !=(arg0: AnyRef): Boolean

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  3. final def ##(): Int

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  12. def hashCode(): Int

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  13. def ir(trig: GE = 1, seed: GE = 56789): RandSeed

    trig

    trigger that causes the seed to be set

    seed

    the seed for the random number generator, read at the moment the trigger arrives.

  14. def ir: RandSeed

  15. final def isInstanceOf[T0]: Boolean

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  16. def kr(trig: GE = 1, seed: GE = 56789): RandSeed

    trig

    trigger that causes the seed to be set

    seed

    the seed for the random number generator, read at the moment the trigger arrives.

  17. def kr: RandSeed

  18. final def ne(arg0: AnyRef): Boolean

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  19. final def notify(): Unit

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  20. final def notifyAll(): Unit

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