Window with a canvas that can be painted.
The Canvas is the main concept behind minart, providing access to both rendering and input functionallity.
A canvas represents a window with a width * height
pixels.
There's also a scale
variable that controls the integer scaling
and a clearColor
that is applied to the whole canvas when it's cleared.
- Companion:
- object
Value members
Abstract methods
Changes the settings applied to this canvas.
Changes the settings applied to this canvas.
- Value parameters:
- newSettings
new canvas settings
Clears buffers, such as the backbuffer and keyboard inputs.
Clears buffers, such as the backbuffer and keyboard inputs.
- Value parameters:
- buffers
set of Canvas.Buffers to be cleared
Inherited methods
Draws a surface on top of this surface.
Draws a surface on top of this surface.
- Value parameters:
- ch
clip height of the source surface
- cw
clip width of the source surface
- cx
leftmost pixel on the source surface
- cy
topmost pixel on the source surface
- mask
color to use as a mask (pixels with this color won't be merged)
- that
surface to draw
- x
leftmost pixel on the destination surface
- y
topmost pixel on the destination surface
- Inherited from:
- MutableSurface
Fill the surface with a certain color
Fill the surface with a certain color
- Value parameters:
- color
Color
to fill the surface with
- Inherited from:
- MutableSurface
Gets the color from the this surface.
This operation can be perfomance intensive, so it might be worthwile
to either use getPixels
to fetch multiple pixels at the same time or
to implement this operation on the application code.
Gets the color from the this surface.
This operation can be perfomance intensive, so it might be worthwile
to either use getPixels
to fetch multiple pixels at the same time or
to implement this operation on the application code.
- Value parameters:
- x
pixel x position
- y
pixel y position
- Returns:
pixel color
- Inherited from:
- Surface
Returns the pixels from this surface. This operation can be perfomance intensive, so it might be worthwile to implement this operation on the application code.
Returns the pixels from this surface. This operation can be perfomance intensive, so it might be worthwile to implement this operation on the application code.
- Returns:
color matrix
- Inherited from:
- Surface
Put a pixel in the surface with a certain color.
Put a pixel in the surface with a certain color.
- Value parameters:
- color
Color
to apply to the pixel- x
pixel x position
- y
pixel y position
- Inherited from:
- MutableSurface
Copies this surface into a new surface stored in RAM
Copies this surface into a new surface stored in RAM
- Inherited from:
- Surface
Gets the color from the this surface in an unsafe way.
Gets the color from the this surface in an unsafe way.
This operation is unsafe: reading a out of bounds pixel has undefined behavior.
You should only use this if the performance of getPixel
and getPixels
are not acceptable.
- Value parameters:
- x
pixel x position
- y
pixel y position
- Returns:
pixel color
- Inherited from:
- Surface
Returns a view over this surface.
Returns a view over this surface.
Operations performed on a view are executed in a defered fashion.
- Inherited from:
- Surface
Deprecated and Inherited methods
Draws a surface on top of this surface and masks the pixels with a certain color.
Draws a surface on top of this surface and masks the pixels with a certain color.
- Value parameters:
- ch
clip height of the source surface
- cw
clip width of the source surface
- cx
leftmost pixel on the source surface
- cy
topmost pixel on the source surface
- mask
color to usa as a mask
- that
surface to draw
- x
leftmost pixel on the destination surface
- y
topmost pixel on the destination surface
- Deprecated
- Inherited from:
- MutableSurface