eu.joaocosta.minart.input
Members list
Type members
Classlikes
The keyboard input stores the state of the keyboard at a certain point in time. It also accumulates keys that have been pressed and released.
The keyboard input stores the state of the keyboard at a certain point in time. It also accumulates keys that have been pressed and released.
Value parameters
- events
-
ordered press/release keyboard events. Note that only the most recent
KeyboardInput.maxEvents
are guaranteed to be present. - keysDown
-
keys that are pressed down
Attributes
- Companion
- object
- Supertypes
Attributes
- Companion
- class
- Supertypes
-
trait Producttrait Mirrorclass Objecttrait Matchableclass Any
- Self type
-
KeyboardInput.type
The pointer input stores the state of the mouse (or similar device) at a certain point in time. It also accumulates points that have been pressed and released.
The pointer input stores the state of the mouse (or similar device) at a certain point in time. It also accumulates points that have been pressed and released.
Value parameters
- events
-
points where the pointer was pressed/released (the boolean indicates pressed when true, released when false). Note that only the most recent
PointerInput.maxEvents
are guaranteed to be present. - position
-
the current pointer position.
- pressedOn
-
if defined, it means the mouse is currently down and was pressed at that position. Otherwise, the mouse is currently up.
Attributes
- Companion
- object
- Supertypes
Attributes
- Companion
- class
- Supertypes
-
trait Producttrait Mirrorclass Objecttrait Matchableclass Any
- Self type
-
PointerInput.type