Trait/Object

eu.joaocosta.minart.graphics

RenderLoop

Related Docs: object RenderLoop | package graphics

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trait RenderLoop[F1[-_, +_], F2[-_, -_, +_]] extends AnyRef

The RenderLoop contains a set of helpful methods to implement basic render loops in a platform agonstic way.

F1

effect type for stateless loops

F2

effect type for stateful loops

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Abstract Value Members

  1. abstract def finiteRenderLoop[S](renderFrame: F2[Canvas, S, S], terminateWhen: (S) ⇒ Boolean, frameRate: LoopFrequency): StatefulRenderLoop[S]

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    Creates a render loop that terminates when a certain condition is reached.

    Creates a render loop that terminates when a certain condition is reached.

    Each loop iteration receives and passes an updated state.

    renderFrame

    Operation to render the frame and update the state

    terminateWhen

    Loop termination check

    frameRate

    Frame rate limit

  2. abstract def infiniteRenderLoop(renderFrame: F1[Canvas, Unit], frameRate: LoopFrequency): StatelessRenderLoop

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    Creates a render loop that never terminates.

    Creates a render loop that never terminates.

    renderFrame

    Operation to render the frame

    frameRate

    Frame rate limit

  3. abstract def infiniteRenderLoop[S](renderFrame: F2[Canvas, S, S], frameRate: LoopFrequency): StatefulRenderLoop[S]

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    Creates a render loop that never terminates.

    Creates a render loop that never terminates.

    Each loop iteration receives and passes an updated state.

    renderFrame

    Operation to render the frame and update the state

    frameRate

    Frame rate limit

  4. abstract def singleFrame(renderFrame: F1[Canvas, Unit]): StatelessRenderLoop

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    Renders a single frame

    Renders a single frame

    renderFrame

    Operation to render the frame and update the state

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  1. final def !=(arg0: Any): Boolean

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