FPSCounter
object FPSCounter
Value members
Concrete methods
def apply(position: Point, targetFPS: Int, layerKey: Option[BindingKey], fontFamily: FontFamily, fontSize: Pixels): SubSystem
def present(position: Point, targetFPS: Int, layerKey: Option[BindingKey], fontFamily: FontFamily, fontSize: Pixels): (SubSystemFrameContext, FPSCounterState) => Outcome[SceneUpdateFragment]
def update(targetFPS: Int): (SubSystemFrameContext, FPSCounterState) => GlobalEvent => Outcome[FPSCounterState]