object Actor
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- final def ##(): Int
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- def apply[T, S](state: S)(execution: (T, Actor[T, S]) => Unit)(implicit ec: ExecutionContext, queueOrder: QueueOrder[T]): ActorRef[T, S]
- def apply[T](execution: (T, Actor[T, Unit]) => Unit)(implicit ec: ExecutionContext, queueOrder: QueueOrder[T]): ActorRef[T, Unit]
Basic stateless Actor that processes all incoming messages sequentially.
Basic stateless Actor that processes all incoming messages sequentially.
On each message send (!) the Actor is woken up if it's not already running.
- final def asInstanceOf[T0]: T0
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- def cache[T, S](state: S, stashCapacity: Int, weigher: (T) => Int)(execution: (T, Actor[T, S]) => Unit)(implicit ec: ExecutionContext, queueOrder: QueueOrder[T]): ActorRef[T, S]
- def cache[T](stashCapacity: Int, weigher: (T) => Int)(execution: (T, Actor[T, Unit]) => Unit)(implicit ec: ExecutionContext, queueOrder: QueueOrder[T]): ActorRef[T, Unit]
- def cacheFromConfig[T, S](config: ActorConfig, state: S, stashCapacity: Int, weigher: (T) => Int)(execution: (T, Actor[T, S]) => Unit): ActorRef[T, S]
- def cacheFromConfig[T](config: ActorConfig, stashCapacity: Int, weigher: (T) => Int)(execution: (T, Actor[T, Unit]) => Unit): ActorRef[T, Unit]
- def clone(): AnyRef
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- def finalize(): Unit
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- def hashCode(): Int
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- final def notifyAll(): Unit
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- final def synchronized[T0](arg0: => T0): T0
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- def timer[T, S](state: S, stashCapacity: Int, interval: FiniteDuration)(execution: (T, Actor[T, S]) => Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, S]
Processes messages at regular intervals.
Processes messages at regular intervals.
If there are no messages in the queue the timer is stopped and restarted only when a new message is added the queue.
- def timer[T](stashCapacity: Int, interval: FiniteDuration)(execution: (T, Actor[T, Unit]) => Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, Unit]
- def timerCache[T, S](state: S, stashCapacity: Int, weigher: (T) => Int, interval: FiniteDuration)(execution: (T, Actor[T, S]) => Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, S]
- def timerCache[T](stashCapacity: Int, weigher: (T) => Int, interval: FiniteDuration)(execution: (T, Actor[T, Unit]) => Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, Unit]
- def timerLoop[T, S](state: S, stashCapacity: Int, interval: FiniteDuration)(execution: (T, Actor[T, S]) => Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, S]
Checks the message queue for new messages at regular intervals indefinitely and processes them if the queue is non-empty.
Checks the message queue for new messages at regular intervals indefinitely and processes them if the queue is non-empty.
Use .submit instead of !. There should be a type-safe way of handling this but.
- def timerLoop[T](stashCapacity: Int, interval: FiniteDuration)(execution: (T, Actor[T, Unit]) => Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, Unit]
Stateless timerLoop
- def timerLoopCache[T, S](state: S, stashCapacity: Int, weigher: (T) => Int, interval: FiniteDuration)(execution: (T, Actor[T, S]) => Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, S]
- def timerLoopCache[T](stashCapacity: Int, weigher: (T) => Int, interval: FiniteDuration)(execution: (T, Actor[T, Unit]) => Unit)(implicit scheduler: Scheduler, queueOrder: QueueOrder[T]): ActorRef[T, Unit]
- def toString(): String
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- final def wait(): Unit
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- final def wait(arg0: Long, arg1: Int): Unit
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- final def wait(arg0: Long): Unit
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- @throws(classOf[java.lang.InterruptedException]) @native()
- def wire[T, S](impl: T, state: S)(implicit scheduler: Scheduler): ActorWire[T, S]
- def wire[T](impl: T)(implicit scheduler: Scheduler): ActorWire[T, Unit]
- def wireTimer[T, S](interval: FiniteDuration, stashCapacity: Int, impl: T, state: S)(implicit scheduler: Scheduler): ActorWire[T, S]
- def wireTimer[T](interval: FiniteDuration, stashCapacity: Int, impl: T)(implicit scheduler: Scheduler): ActorWire[T, Unit]
- object Error