| Class | Description |
|---|---|
| AbstractController |
An AbstractController is a skeleton implementation of a controller that
contains a fixed number of axes, controllers, and rumblers.
|
| Component |
An axis is a single button, slider, or dial, which has a single range.
|
| Component.Identifier |
Identifiers for different Axes.
|
| Component.Identifier.Axis | |
| Component.Identifier.Button | |
| Component.Identifier.Key |
KeyIDs for standard PC (LATIN-1) keyboards
|
| Controller |
A Controller represents a physical device, such as a keyboard, mouse,
or joystick, or a logical grouping of related controls, such as a button
pad or mouse ball.
|
| Controller.PortType |
Common controller port types.
|
| Controller.Type |
Types of controller objects.
|
| ControllerEnvironment |
A ControllerEnvironment represents a collection of controllers that are
physically or logically linked.
|
| ControllerEvent |
An event that is fired when the state of a controller changes
|
| ControllerListener |
A listener for changes in the state of controllers
|
| Event | |
| EventQueue |
A FIFO queue for input events.
|
| Rumbler |
A Rumbler is a controller's mechanism for delivering feedback
to the user through the device.
|
Copyright © 2018. All rights reserved.