All Classes and Interfaces
Class
Description
Skeleton implementation of a named axis.
An AbstractController is a skeleton implementation of a controller that
contains a fixed number of axes, controllers, and rumblers.
An axis is a single button, slider, or dial, which has a single range.
Identifiers for different Axes.
KeyIDs for standard PC (LATIN-1) keyboards
POV enum for different positions.
A Controller represents a physical device, such as a keyboard, mouse,
or joystick, or a logical grouping of related controls, such as a button
pad or mouse ball.
Common controller port types.
Types of controller objects.
A ControllerEnvironment represents a collection of controllers that are
physically or logically linked.
An event that is fired when the state of a controller changes
A listener for changes in the state of controllers
A FIFO queue for input events.
A Keyboard is a type of controller consisting of a single controller,
they keypad, which contains several axes (the keys).
A Mouse is a type of controller consisting of two child controllers,
a ball and a button pad.
A Rumbler is a controller's mechanism for delivering feedback
to the user through the device.
The version and build number of this implementation.