Interface | Description |
---|---|
Component |
An axis is a single button, slider, or dial, which has a single range.
|
Controller |
A Controller represents a physical device, such as a keyboard, mouse,
or joystick, or a logical grouping of related controls, such as a button
pad or mouse ball.
|
ControllerListener |
A listener for changes in the state of controllers
|
Rumbler |
A Rumbler is a controller's mechanism for delivering feedback
to the user through the device.
|
Class | Description |
---|---|
AbstractComponent |
Skeleton implementation of a named axis.
|
AbstractController |
An AbstractController is a skeleton implementation of a controller that
contains a fixed number of axes, controllers, and rumblers.
|
Component.Identifier |
Identifiers for different Axes.
|
Component.Identifier.Axis | |
Component.Identifier.Button | |
Component.Identifier.Key |
KeyIDs for standard PC (LATIN-1) keyboards
|
Component.POV |
POV enum for different positions.
|
Controller.PortType |
Common controller port types.
|
Controller.Type |
Types of controller objects.
|
ControllerEnvironment |
A ControllerEnvironment represents a collection of controllers that are
physically or logically linked.
|
ControllerEvent |
An event that is fired when the state of a controller changes
|
Event | |
EventQueue |
A FIFO queue for input events.
|
Keyboard |
A Keyboard is a type of controller consisting of a single controller,
they keypad, which contains several axes (the keys).
|
Mouse |
A Mouse is a type of controller consisting of two child controllers,
a ball and a button pad.
|
Version |
The version and build number of this implementation.
|