object DiffusionLimitedAggregation
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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final
def
asInstanceOf[T0]: T0
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- def brownianMotion(start: Point, drift: Vec): Random[Point]
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def
clone(): AnyRef
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- @throws( ... ) @native()
- def distance(pt1: Point, pt2: Point): Double
- def dla(nParticles: Int, maxSteps: Int, stuck: Random[List[Point]]): Random[List[Point]]
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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- val image: Random[Image]
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final
def
isInstanceOf[T0]: Boolean
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- def isStuck(point: Point, stuck: List[Point]): Boolean
- def jitter(point: Point): Random[Point]
- def makeImage(nParticles: Int, maxSteps: Int): Random[Image]
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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- val seed: Random[(Point, Vec)]
- val smoke: Random[Image]
- val start: Point
- val stickRadius: Double
- val stuckStart: Random[List[Point]]
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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- def walk(maxSteps: Int, stuck: List[Point]): Random[Option[Point]]