Class and Description |
---|
Layer
A neural network layer.
|
Class and Description |
---|
ActivationLayer |
AutoEncoder
Autoencoder.
|
AutoEncoder.Builder |
BaseOutputLayer |
BaseOutputLayer.Builder |
BasePretrainNetwork |
BasePretrainNetwork.Builder |
BaseRecurrentLayer |
BaseRecurrentLayer.Builder |
BatchNormalization
Batch normalization configuration
|
BatchNormalization.Builder |
ConvolutionLayer |
ConvolutionLayer.AlgoMode |
ConvolutionLayer.Builder |
DenseLayer
Dense layer: fully connected feed forward layer trainable by backprop.
|
EmbeddingLayer
Embedding layer: feed-forward layer that expects single integers per example as input (class numbers, in range 0 to numClass-1)
as input.
|
FeedForwardLayer
Created by jeffreytang on 7/21/15.
|
FeedForwardLayer.Builder |
GravesBidirectionalLSTM
LSTM recurrent net, based on Graves: Supervised Sequence Labelling with Recurrent Neural Networks
http://www.cs.toronto.edu/~graves/phd.pdf
|
GravesBidirectionalLSTM.Builder |
GravesLSTM
LSTM recurrent net, based on Graves: Supervised Sequence Labelling with Recurrent Neural Networks
http://www.cs.toronto.edu/~graves/phd.pdf
|
GravesLSTM.Builder |
Layer
A neural network layer.
|
Layer.Builder |
LocalResponseNormalization
Created by nyghtowl on 10/29/15.
|
LocalResponseNormalization.Builder |
OutputLayer
Output layer with different objective co-occurrences for different objectives.
|
OutputLayer.Builder |
RBM
Restricted Boltzmann Machine.
|
RBM.Builder |
RBM.HiddenUnit |
RBM.VisibleUnit |
RnnOutputLayer |
SubsamplingLayer
Subsampling layer also referred to as pooling in convolution neural nets
Supports the following pooling types:
MAX
AVG
NON
|
SubsamplingLayer.Builder |
SubsamplingLayer.PoolingType |
Class and Description |
---|
Layer
A neural network layer.
|
Class and Description |
---|
BaseOutputLayer |
BasePretrainNetwork |
Layer
A neural network layer.
|
Class and Description |
---|
ConvolutionLayer.AlgoMode |
Class and Description |
---|
SubsamplingLayer.PoolingType |
Class and Description |
---|
RBM.HiddenUnit |
RBM.VisibleUnit |
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