Class Behavior

  • Direct Known Subclasses:

    public class Behavior
    extends Object
    The behavior of an node defines how it reacts to the events that it receives.

    Behaviors can be formulated in a number of different ways, either by using the DSLs in Behaviors.

    • Method Detail

      • receive

        public Behavior receive​(Event event)
        Process an incoming event and return the next behavior.

        The returned behavior can in addition to normal behaviors be one of the canned special objects:

        • returning UNHANDLED keeps the same behavior and signals that the event was not handled (event will be logged with DEBUG level).
        • returning IGNORE will ignore all future events.
        • returning SAME designates to reuse the current behavior.
        • returning SHUTDOWN will shutdown the DrasylNode.