Module org.elasticsearch.server
Package org.elasticsearch.common.util
Class ObjectArrayPriorityQueue<T>
java.lang.Object
org.elasticsearch.common.util.ObjectArrayPriorityQueue<T>
- All Implemented Interfaces:
Closeable,AutoCloseable,Iterable<T>,Releasable
- Direct Known Subclasses:
BucketPriorityQueue,BucketSignificancePriorityQueue
A priority queue maintains a partial ordering of its elements such that the least element can
always be found in constant time. Put()'s and pop()'s require log(size) but the remove()
cost implemented here is linear.
NOTE: Iteration order is not specified.
Based in lucene's PriorityQueue but it uses a ObjectArray instead of plain {code Object[]}.
This class only track the ObjectArray and not the memory usage of the elements. Furthermore,
the elements are not closed even if they implement Releasable.
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Constructor Summary
ConstructorsConstructorDescriptionObjectArrayPriorityQueue(long maxSize, BigArrays bigArrays) Create a priority queue. -
Method Summary
Modifier and TypeMethodDescriptionfinal TAdds an Object to a PriorityQueue in log(size) time.voidaddAll(Collection<T> elements) Adds all elements of the collection into the queue.final voidclear()Removes all entries from the PriorityQueue.final voidclose()protected voiddoClose()insertWithOverflow(T element) Adds an Object to a PriorityQueue in log(size) time.iterator()protected abstract booleanDetermines the ordering of objects in this priority queue.final Tpop()Removes and returns the least element of the PriorityQueue in log(size) time.final booleanRemoves an existing element currently stored in the PriorityQueue.final longsize()Returns the number of elements currently stored in the PriorityQueue.final Ttop()Returns the least element of the PriorityQueue in constant time.final TShould be called when the Object at top changes values.final TReplace the top of the pq withnewTopand runupdateTop().Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface java.lang.Iterable
forEach, spliterator
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Constructor Details
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ObjectArrayPriorityQueue
Create a priority queue.
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Method Details
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lessThan
Determines the ordering of objects in this priority queue. Subclasses must define this one method.- Returns:
trueiff parameterais less than parameterb.
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add
Adds an Object to a PriorityQueue in log(size) time. If one tries to add more objects than maxSize from initialize anArrayIndexOutOfBoundsExceptionis thrown.- Returns:
- the new 'top' element in the queue.
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addAll
Adds all elements of the collection into the queue. This method should be preferred over callingadd(Object)in loop if all elements are known in advance as it builds queue faster.If one tries to add more objects than the maxSize passed in the constructor, an
ArrayIndexOutOfBoundsExceptionis thrown. -
insertWithOverflow
Adds an Object to a PriorityQueue in log(size) time. It returns the object (if any) that was dropped off the heap because it was full. This can be the given parameter (in case it is smaller than the full heap's minimum, and couldn't be added), or another object that was previously the smallest value in the heap and now has been replaced by a larger one, or null if the queue wasn't yet full with maxSize elements. -
top
Returns the least element of the PriorityQueue in constant time. -
pop
Removes and returns the least element of the PriorityQueue in log(size) time. -
updateTop
Should be called when the Object at top changes values. Still log(n) worst case, but it's at least twice as fast topq.top().change(); pq.updateTop();
instead ofo = pq.pop(); o.change(); pq.push(o);
- Returns:
- the new 'top' element.
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updateTop
Replace the top of the pq withnewTopand runupdateTop(). -
size
public final long size()Returns the number of elements currently stored in the PriorityQueue. -
clear
public final void clear()Removes all entries from the PriorityQueue. -
remove
Removes an existing element currently stored in the PriorityQueue. Cost is linear with the size of the queue. (A specialization of PriorityQueue which tracks element positions would provide a constant remove time but the trade-off would be extra cost to all additions/insertions) -
iterator
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close
public final void close()- Specified by:
closein interfaceAutoCloseable- Specified by:
closein interfaceCloseable- Specified by:
closein interfaceReleasable
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doClose
protected void doClose()
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