org.neo4j.graphdb.traversal
Interface BranchCollisionDetector
- All Known Implementing Classes:
- ShortestPathsBranchCollisionDetector, StandardBranchCollisionDetector
public interface BranchCollisionDetector
In a bidirectional traversal there's one traversal from each start/end side and
they will probably meet somewhere in the middle and the full paths are formed.
This is where that detection and path generation takes place.
- Author:
- Mattias Persson
evaluate
Iterable<Path> evaluate(TraversalBranch branch,
Direction direction)
- Evaluate the given
branch
coming from either the start side or the
end side. Which side the branch represents is controlled by the direction
argument, Direction.OUTGOING
means the start side and Direction.INCOMING
means the end side. Returns an Iterable
of new unique Path
s if
this branch resulted in a collision with other previously registered branches,
or null
if this branch didn't result in any collision.
- Parameters:
branch
- the TraversalBranch
to check for collision with other
previously registered branches.direction
- Direction.OUTGOING
if this branch represents a branch
from the start side of this bidirectional traversal, or Direction.INCOMING
for the end side.
- Returns:
- new paths formed if this branch collided with other branches,
or
null
if no collision occured.
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