- Summary:
- Nested |
- Field |
- Constr |
- Method
- Detail:
- Field |
- Constr |
- Method
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- Type Parameters:
S
- The state if the player (dead, alive, strong, weak, king, queen,
PacMan, ghost, fire, wood, water, strong queen, weak king, etc).
- All Superinterfaces:
- org.refcodes.observer.ActionEvent<PlayerAction,Player<S>>, org.refcodes.observer.Event<Player<S>>, org.refcodes.mixin.SourceAccessor<Player<S>>
- All Known Subinterfaces:
- ChangePositionEvent<S>, DraggabilityChangedEvent<S>, PositionChangedEvent<S>, StateChangedEvent<S>, VisibilityChangedEvent<S>
- All Known Implementing Classes:
- AbstractPlayerEvent, ChangePositionEventImpl, DraggabilityChangedEventImpl, PositionChangedEventImpl, StateChangedEventImpl, VisibilityChangedEventImpl
public interface PlayerEvent<S>
extends org.refcodes.observer.ActionEvent<PlayerAction,Player<S>>
Base definition of a player related event.
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Nested Class Summary
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Nested classes/interfaces inherited from interface org.refcodes.mixin.SourceAccessor
org.refcodes.mixin.SourceAccessor.SourceMutator<SRC>, org.refcodes.mixin.SourceAccessor.SourceProperty<SRC>
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Method Summary
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Methods inherited from interface org.refcodes.observer.ActionEvent
getAction
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Methods inherited from interface org.refcodes.mixin.SourceAccessor
getSource
- Summary:
- Nested |
- Field |
- Constr |
- Method
- Detail:
- Field |
- Constr |
- Method
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