public class StateChangedEventImpl<S> extends AbstractPlayerEvent<S> implements StateChangedEvent<S>
ACTION
Constructor and Description |
---|
StateChangedEventImpl(S aState,
S aPrecedingState,
Player<S> aSource) |
Modifier and Type | Method and Description |
---|---|
S |
getPrecedingState() |
S |
getState() |
String |
toString() |
getAction, getSource
public S getState()
getState
in interface org.refcodes.mixin.StateAccessor<S>
public S getPrecedingState()
getPrecedingState
in interface StateChangedEvent<S>
public String toString()
toString
in class AbstractPlayerEvent<S>
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