S
- the generic typeorg.refcodes.graphical.DraggableAccessor
, org.refcodes.graphical.DraggableAccessor.DraggableBuilder<Taito<S>>
, org.refcodes.graphical.DraggableAccessor.DraggableMutator
, org.refcodes.graphical.DraggableAccessor.DraggableProperty
, org.refcodes.observer.Observable<PlayerObserver<Taito<S>,S>>
, Player<Taito<S>,S>
, org.refcodes.graphical.Position
, org.refcodes.graphical.Position.PositionBuilder<Taito<S>>
, org.refcodes.graphical.Position.PositionMutator
, org.refcodes.graphical.Position.PositionProperty
, org.refcodes.graphical.PosXAccessor
, org.refcodes.graphical.PosXAccessor.PosXBuilder<Taito<S>>
, org.refcodes.graphical.PosXAccessor.PosXMutator
, org.refcodes.graphical.PosXAccessor.PosXProperty
, org.refcodes.graphical.PosYAccessor
, org.refcodes.graphical.PosYAccessor.PosYBuilder<Taito<S>>
, org.refcodes.graphical.PosYAccessor.PosYMutator
, org.refcodes.graphical.PosYAccessor.PosYProperty
, org.refcodes.mixin.StateAccessor<S>
, org.refcodes.mixin.StateAccessor.StateBuilder<S,Taito<S>>
, org.refcodes.mixin.StateAccessor.StateMutator<S>
, org.refcodes.mixin.StateAccessor.StateProperty<S>
, org.refcodes.graphical.VisibleAccessor
, org.refcodes.graphical.VisibleAccessor.VisibleBuilder<Taito<S>>
, org.refcodes.graphical.VisibleAccessor.VisibleMutator
, org.refcodes.graphical.VisibleAccessor.VisibleProperty
TaitoImpl
public interface Taito<S> extends Player<Taito<S>,S>
GraphicalCheckerboardViewer
handles Player
instances
in terms of "sprites", the most basic directly usable Player
type is
the Taito
, named after the company being the first one representing
players in a game by sprites.org.refcodes.graphical.DraggableAccessor.DraggableBuilder<B extends org.refcodes.graphical.DraggableAccessor.DraggableBuilder<B>>, org.refcodes.graphical.DraggableAccessor.DraggableMutator, org.refcodes.graphical.DraggableAccessor.DraggableProperty
org.refcodes.graphical.Position.PositionBuilder<B extends org.refcodes.graphical.Position.PositionBuilder<B>>, org.refcodes.graphical.Position.PositionMutator, org.refcodes.graphical.Position.PositionProperty, org.refcodes.graphical.Position.PositionPropertyBuilder
org.refcodes.graphical.PosXAccessor.PosXBuilder<B extends org.refcodes.graphical.PosXAccessor.PosXBuilder<B>>, org.refcodes.graphical.PosXAccessor.PosXMutator, org.refcodes.graphical.PosXAccessor.PosXProperty
org.refcodes.graphical.PosYAccessor.PosYBuilder<B extends org.refcodes.graphical.PosYAccessor.PosYBuilder<B>>, org.refcodes.graphical.PosYAccessor.PosYMutator, org.refcodes.graphical.PosYAccessor.PosYProperty
org.refcodes.mixin.StateAccessor.StateBuilder<S extends Object,B extends org.refcodes.mixin.StateAccessor.StateBuilder<S,B>>, org.refcodes.mixin.StateAccessor.StateMutator<S extends Object>, org.refcodes.mixin.StateAccessor.StateProperty<S extends Object>
org.refcodes.graphical.VisibleAccessor.VisibleBuilder<B extends org.refcodes.graphical.VisibleAccessor.VisibleBuilder<B>>, org.refcodes.graphical.VisibleAccessor.VisibleMutator, org.refcodes.graphical.VisibleAccessor.VisibleProperty
withDraggable, withDraggable, withStationary
draggable, setDraggable, stationary
hasObserverSubscription, subscribeObserver, unsubscribeObserver
blink, moveDown, moveLeft, moveRight, moveUp
withPosition, withPosition
setPosition, setPosition
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