GainNode
The GainNode interface represents a change in volume. It is an AudioNode audio-processing module that causes a given gain to be applied to the input data before its propagation to the output. A GainNode always has exactly one input and one output, both with the same number of channels.
The gain is a unitless value, changing with time, that is multiplied to each corresponding sample of all input channels. If modified, the new gain is applied using a de-zippering algorithm in order to prevent unaesthetic 'clicks' from appearing in the resulting audio.
The GainNode is increasing the gain of the output.
- Number of inputs: 1
- Number of outputs: 1
- Channel count mode: "max"
- Channel count: 2 (not used in the default count mode)
- Channel interpretation: "speakers"
Value members
Inherited methods
The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on. The event target may be an Element in a document, the Document itself, a Window, or any other object that supports events (such as XMLHttpRequest).
The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on. The event target may be an Element in a document, the Document itself, a Window, or any other object that supports events (such as XMLHttpRequest).
This implementation accepts a settings object of type EventListenerOptions.
- Inherited from:
- EventTarget
The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on. The event target may be an Element in a document, the Document itself, a Window, or any other object that supports events (such as XMLHttpRequest).
The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on. The event target may be an Element in a document, the Document itself, a Window, or any other object that supports events (such as XMLHttpRequest).
- Inherited from:
- EventTarget
Allows us to connect one output of this node to one input of an audio parameter.
Allows us to connect one output of this node to one input of an audio parameter.
- Inherited from:
- AudioNode
Allows us to connect one output of this node to one input of another node.
Allows us to connect one output of this node to one input of another node.
- Inherited from:
- AudioNode
Allows us to disconnect the current node from another one it is already connected to.
Allows us to disconnect the current node from another one it is already connected to.
- Value parameters:
- output
The index describing which output of the AudioNode is going to be disconnected.
- Inherited from:
- AudioNode
Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) apply to events dispatched manually with dispatchEvent().
Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) apply to events dispatched manually with dispatchEvent().
- Inherited from:
- EventTarget
Removes the event listener previously registered with EventTarget.addEventListener.
Removes the event listener previously registered with EventTarget.addEventListener.
This implementation accepts a settings object of type EventListenerOptions.
- Inherited from:
- EventTarget
Removes the event listener previously registered with EventTarget.addEventListener.
Removes the event listener previously registered with EventTarget.addEventListener.
- Inherited from:
- EventTarget
Concrete fields
Inherited fields
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of AudioNode.channelCountMode.
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of AudioNode.channelCountMode.
- Inherited from:
- AudioNode
Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
- Inherited from:
- AudioNode
Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.
Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.
The possible values are "speakers" or "discrete".
- Inherited from:
- AudioNode
Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.
Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.
- Inherited from:
- AudioNode
Returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.
Returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.
- Inherited from:
- AudioNode
Returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.
Returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.
- Inherited from:
- AudioNode