sealed trait TagRef[T <: Singleton] extends AnyRef
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final
def
!=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
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final
def
##(): Int
- Definition Classes
- AnyRef → Any
- def ++=(nodes: List[Node])(implicit renderCtx: RenderContext): Unit
- def +=(node: Node)(implicit renderCtx: RenderContext): Unit
- def :=(node: Node)(implicit renderCtx: RenderContext): Unit
- def :=(nodes: List[Node])(implicit renderCtx: RenderContext): Unit
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final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- def append(node: Node)(implicit renderCtx: RenderContext): Unit
- def append(nodes: List[Node])(implicit renderCtx: RenderContext): Unit
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final
def
asInstanceOf[T0]: T0
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- def clearAll()(implicit renderCtx: RenderContext): Unit
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def
clone(): AnyRef
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- protected[java.lang]
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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- @native()
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def
hashCode(): Int
- Definition Classes
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- @native()
- def insertAfter[U <: Singleton](childRef: TagRef[U], node: Node)(implicit renderCtx: RenderContext): Unit
- def insertAfter[U <: Singleton](childRef: TagRef[U], nodes: List[Node])(implicit renderCtx: RenderContext): Unit
- def insertAt(position: Int, node: Node)(implicit renderCtx: RenderContext): Unit
- def insertAt(position: Int, nodes: List[Node])(implicit renderCtx: RenderContext): Unit
- def insertBefore[U <: Singleton](childRef: TagRef[U], node: Node)(implicit renderCtx: RenderContext): Unit
- def insertBefore[U <: Singleton](childRef: TagRef[U], nodes: List[Node])(implicit renderCtx: RenderContext): Unit
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final
def
isInstanceOf[T0]: Boolean
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
- Definition Classes
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- @native()
- def prepend(node: Node)(implicit renderCtx: RenderContext): Unit
- def prepend(nodes: List[Node])(implicit renderCtx: RenderContext): Unit
- def remove()(implicit renderCtx: RenderContext): Unit
- def replace(node: Node)(implicit renderCtx: RenderContext): Unit
- def replace(nodes: List[Node])(implicit renderCtx: RenderContext): Unit
- def set(node: Node)(implicit renderCtx: RenderContext): Unit
- def set(nodes: List[Node])(implicit renderCtx: RenderContext): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
- Definition Classes
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- @native() @throws( ... )