P
- the generic typeS
- The state if the player (dead, alive, strong, weak, king, queen,
PacMan, ghost, fire, wood, water, strong queen, weak king, etc).public interface StateChangedEvent<P extends Player<P,S>,S> extends PlayerEvent<P>, org.refcodes.mixin.StateAccessor<S>
org.refcodes.mixin.SourceAccessor.SourceMutator<SRC>, org.refcodes.mixin.SourceAccessor.SourceProperty<SRC>
org.refcodes.mixin.ActionAccessor.ActionBuilder<A,B extends org.refcodes.mixin.ActionAccessor.ActionBuilder<A,B>>, org.refcodes.mixin.ActionAccessor.ActionMutator<A>, org.refcodes.mixin.ActionAccessor.ActionProperty<A>
Modifier and Type | Field and Description |
---|---|
static PlayerAction |
ACTION |
Modifier and Type | Method and Description |
---|---|
S |
getPrecedingState()
Gets the preceding state.
|
static final PlayerAction ACTION
S getPrecedingState()
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