Loop
Generalisation of Recurse and StateRecurse
The loop defines some state with an initial value which is maintained at each step of the interpretation.
A is the type of Eff values to interpret, and B is the result of the interpretation (generally an other Eff value)
C is the type of result for "last" actions.
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the interpretation of a Pure value either returns the final result or possibly one more Eff value to interpret
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onEffect interprets one effect and possibly uses the continuation to produce the next value to interpret. If no X can be used to run the continuation we might just output one final B value
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onLastEffect interprets the last effect of an Eff value. The only difference with onEffect is the fact that last actions return Unit values (and not A values)
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onApplicativeEff interprets a list of effects and possibly uses the continuation to get to the next value to interpret. If no interpretation can be done, a B value might be returned
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onLastApplicativeEffect does the same thing for last actions
Attributes
- Graph
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- Supertypes
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class Objecttrait Matchableclass Any